Jeskai Control Deck for when Dragons of Tarkir releases. I'll talk about the components and the logic of the deck.
Removal:
Banishing Light- solid versatile removal for 3 mana.
Dissipate
- counterspell that exiles the card. Really good against graveyard decks.
Dissolve- counterspell with a scry. Very solid in making sure the deck keeps getting fuel.
Lightning Strike
- 3 damage for 2 mana. Good against small creatures and some planeswalkers.
Anger of the Gods- good against the swarm and aggro decks.
End Hostilities- deals with everything.
The Digging material
Anticipate- solid 2 mana, 3 card
Impulse
. Pretty useful.
Ojutai's Command- does a bunch of things including creature removal and card draw. 4 life isn't irrelevant either.
Dig Through Time- best spell for getting card advantage, because you can decide what to get.
The win cards:
Soulfire Grand Master- He's usually here at the start to play against aggro decks. Will usually get swapped out against a control match-up. Lifelink part is important especially on anger of the gods. His buyback ability is occasionally useful.
Dragonlord Ojutai- Has anticipate upon dealing combat damage.
Prognostic Sphinx
- can give himself hexproof, and scrys when he attacks. 5 toughness makes him ignore stoke the flames.
Pearl Lake Ancient- the creature that control hates. really strong and immune to most things.
narset transcendant
- Such a lovely card. Gives rebounds (funny when you rebound a dig) and occasional card draw. Plus her ult kills control and some midrange decks.
Elspeth, Sun's Champion- Versatile Planeswalker. Gives you a bunch of tokens and can boardwipe big things on short notice. Plus her ult makes your tokens harder to kill.
Sideboard:
Ugin, the Spirit Dragon- A sideboard choice against control decks and midrange decks, does a lot of really good things.
Sarkhan, the Dragonspeaker
- an alternative to Narset. Will usually go in against aggro or creature heavy decks.
Negate- Strong against the control decks and sometimes against the midrange decks.
Disdainful Stroke- Good against the big stuff.
Erase
- Relevant enchantment removal that makes more sense than banishing light in some cases.
Keranos, God of Storms- Good for the longer games, and a possible win con alternative as well.
Nyx-Fleece Ram
- The main choice for decks that have early aggression.
Any suggestions are welcome, though the things I am thinking most about are the combination of the 3 creatures I am currently running and whether Ojutai's command is a good choice. Do I get 2 ojutai or 2 prog. sphinxes? Again any suggestions are appreciated.