Jeskai Prowess Unblockable

Modern CurdBrosBrewingCo

SCORE: 146 | 106 COMMENTS | 24563 VIEWS | IN 63 FOLDERS


Stein_ says... #1

Cool take on this for modern. My team mate plays a Jeskai Prowess deck using main Delver, Taylor Swiftspear, Monastery Mentor, and Snapcaster. I really like Abbot Keep, but I don't like Geist main personally. Too slow, as the deck literally from what I have seen wants only burn to push through (at least game 1), and then bring in slower stuff game two to push through mid-late. Also Boros Charm should be a 4 of to not only push damage through on prowess and burn, but to save your dudes. Cheers. +1

August 6, 2015 12:32 a.m.

BryanAnthony- Thanks for the upvote and the kinds words. I would love to see your teammate's deck! It sounds like a ton of fun. The reason I use Geist of Saint Traft is because it works so well with the unblockable and protection spells and wreaks havoc on any control deck. He closes out games really quickly.

I do play a more controlling version of this deck with Monastery Mentor. It's a matter of time until Mentor is everywhere in modern. He is a great card, he just needs to be in a deck that is built around him.

I'm glad you said something about Boros Charm. I have been telling my brother that I need another copy for awhile and you put me over the edge. I am going to add another copy to the sideboard and work another copy into the main board whenever my testing shows what card I need to replace it with.

Thanks again and have a great day!

August 6, 2015 12:41 a.m.

MarcWizard says... #3

No I haven't posted that deck, its something I just threw together last weekend literally from scraps of my booster box (Origins), along with playsets of Seeker of the Way and Emerge from when i was playing Jeskai.

Nearest thing you may find on my profile is American Fiend, which is based on Kiln Fiend in Jeskai colors. Fiend is the hyper-aggressive cousin of Seeker. With Assault Strobe and evasion/protection spells, games end really, really quick.

August 6, 2015 2:36 a.m.

TheCouchPotato says... #4

Remember all those people who said that Abbot of Keral Keep was completely unplayable...

August 6, 2015 4:07 a.m.

TheCouchPotato- Haha. I'm glad they did. I was able to get 10 of them at $1.99 :). Everyone thought I was crazy saying it was the best card in the set. I will admit that it does't fit into every deck, but not many cards do. We will see if he breaks into modern here soon, but I have a strong feeling it won't be long before he does.

August 6, 2015 5:20 a.m.

Hawkinn2 says... #6

Have you considered running cards like Mutagenic Growth, Gut Shot, or Apostle's Blessing the phyrexian cost really helps with casting spells even though you are tapped out.

August 7, 2015 12:47 a.m.

Colin92541 says... #7

Preciseness? Try 'Precision'

August 7, 2015 1:27 p.m.

jimmywilakers says... #8

With this kind of deck you will almost always have untapped mana, as you want to be able to play your non-creature spells on an opponents turn. In that instance other cards will be better than the phyrexian ones, like Lightning Bolt vs Gut Shot.

August 7, 2015 3:56 p.m.

Colin92541- HAHA. I took me about 10 minutes to figure out what you were saying, but I found it. Thanks for pointing that out. I must have misspelled precision. Auto correct can really wreak havoc on a sentence :). At least you understood what I was trying to say :). Thanks again.

August 7, 2015 4:23 p.m.

Hawkinn2- I did consider those cards when brewing and I wouldn't fault anyone for playing them. They are especially good in the more aggressive version of the deck with Temur Battle Rage, Assault Strobe, etc. Basically they just missed the cut for the top 60 cards maindeck. I picked Emerge Unscathed over Apostle's Blessing because of the rebound mechanic and because it only cost one mana. I realize the blessing only costs one and 2 life, but we loose a lot of life from our mana base and probes so I wanted to cut down the life loss a bit. However, blessing does protect against artifacts which emerge unscathed does not, and this can be important with Spellskites running around.

They didn't make my build, but I would totally play those cards in a more aggressive version of a prowess deck. Thank you for the help/suggestions and thanks for the upvote.

August 7, 2015 9:38 p.m.

Hawkinn2 says... #11

It might be worth while having a few in SB for just such occasions. By the way I REALLY like this deck and have always been drawn to such decks.

August 7, 2015 10:46 p.m.

Hawkinn2- I think you right about the sideboard. I did have Apostle's Blessing in the sideboard for a little while. I keep about 30-40 cards that come in and out of my sideboard depending no the meta and that is one of them.

I too am always drawn to this style of deck. I have been working on this deck for years and just evolving it as the modern meta changes and as new cards are printed. I think Modern is a format in which familiarity with your deck can give you a huge advantage. I really do buy into this and I do think it helps.

Thanks again for the ideas and for the upvote.

August 7, 2015 10:57 p.m.

ArmyJM07 says... #13

You really don't need those instants to have an infinitely powerful unblock-able creature Dragon's of Tarkir has a Comes that I built a deck around, that becomes unblockable and gains +1/+0 until end of turn And has a turn 1 win condition, God Hand includes "Retraction Helix, Mox Opal, Mox Opal, (any other zero drop permanent); Either three opals or one land, and Elusive Spellfist with Messenger's speed, and/or Crater's Claw for a turn one infinite mana blast. Turn one condition obviously requires haste, and the bouncing opal/mantle/net what have you untaps the Spellfist.

August 14, 2015 12:29 a.m.

Stein_ says... #14

I'm typing up my team mates list so you can take a gander. ill message you when it is finished!

August 15, 2015 1:22 p.m.

ArmyJM07- Elusive Spellfist is a cool card that fits right into the theme. I have tried it, but never gave it enough time I don't think. I will definitely need to test with him again. Because he is a two drop he was always competing with Snapcaster Mage, Abbot of Keral Keep, and Kiln Fiend, but he might work out better than Kiln Fiend.

I would love to see your aggressive version of the deck with the turn 1 kill because it sounds awesome. I have seen more "all-in" versions of this deck with Kiln Fiend and/or Nivix Cyclops and trample/double strike spells, but I haven't heard of one like yours yet.

BryanAnthony- I would love to see the deck. I always love to take a look at Jeskai Prowess lists.

August 15, 2015 9:44 p.m.

The problem with Elusive Spellfist and Kiln Fiend is that they pretty much have "Lightning Bolt Target" written all over them.

August 15, 2015 10:22 p.m.

TheCouchPotato- I agree with you on that one. My original list had 4 Kiln Fiends. I am down to two Kiln Fiend because I didn't like tapping out on two and having him die so easily and he wasn't a great late game draw. With that said, he is a must answer threat that can wins games on his own so I keep him in there. Also the Emerge Unscathed help to protect. I don't have enough play time with Elusive Spellfist to talk about him in play, but the fact that his toughness doesn't pump does put one strike against him.

August 15, 2015 11:18 p.m.

ArmyJM07 says... #18

Pact of Negation + (Spell/Snare/Mana Leak) for the shut out, Pact costs nothing and if they counter your counter counter that too with another cheap counter or gitaxian probe/thoughtseize them before you cast. Of course any all in combo deck can be shut down turn one with thoughtseize/Inquistion + Surgical Extraction.

The turn one kill was a mistake I had gotten over excited with building I had forgotten the Spellfist did not have the Zepyr Scribes untap ability, at some point I confused the two, but with a filter land and the opal plus another zero drop could result in a turn three win, 2 Zero drop artifacts + Mox Opal + 3(turn 1-2-3) Lands > Spellfist turn 2 > Turn Three Zepyr Scribe + Hammerhand. That's as fast as it gets. Requires 10 cards (and you can't be on the play) if you have all this in hand you win provided they aren't countered or destroyed.

August 16, 2015 2:37 a.m.

ArmyJM07 says... #19

Forgot retraction helix sigh

August 16, 2015 2:38 a.m.

ArmyJM07 says... #20

Turn one would only be possible in Legacy or Vintage w/ 5 mana on turn one 4 blue and 1 Red to drop the scribe + hammerhand + retraction helix turn one for infinite mana by bouncing the opal most likely a vintage opal

August 16, 2015 2:45 a.m.

MarcWizard says... #21

Having "Lightning Bolt Target" written on it is NOT a downside. It basically means that creature is a REAL threat. Calling it a "problem" is silly. So should we think about not running Dark Confidant because he's a lightning rod?

In an ideal scenario EVERY creature your run should be a "Lightning Bolt Target", and your opponent can only burn so many. If you run 16 "Lightning Bolt Targets" I'd say you're doing good.

August 16, 2015 10:49 p.m.

MarcWizard- You said what I was trying to say in a much better fashion. I like the way you think. I have had several people "all of your early threats die to bolt". I respond with an answer similar to yours. I always say, that is true, but they are must answer threats and when they die to bolt that is one less bolt in the deck for the next threat.

To say I'm not a fan of the "dies to everything" argument is an understatement. I hear that a lot, but I never use that argument to negatively evaluate a creature or as a minus. I typically go with the opposite approach. If the creature doesn't die to Lightning Bolt, Abrupt Decay, etc, I consider it a plus. Dieing to bolt is a given in modern in most cases for creatures under a 3 drop.

ArmyJM07- Your deck still sounds really awesome even if it doesn't have a turn 1 kill (which basically nothing has in modern). It still sounds like a ton of fun to me and sounds like a really well thought out idea.

August 16, 2015 11:01 p.m.

Well, it is Jeskai, so resilient creatures under 3 mana are hard to find. Also, if Kiln Fiend gets bolted, it's still just 1-for-1 card advantage.

August 17, 2015 1:57 a.m.

MarcWizard says... #24

They think the t2 Kiln Fiend dies to Lightning Bolt. When Seeker drops the next turn with 1 white mana untapped for an emerge unscathed, they realize their Lightning Bolt died to Kiln Fiend. That's what I always say.

August 17, 2015 3:14 a.m.

MarcWizard....I LOVE that saying ("their bolt died to my X"...I may have to steal that :)

Good point TheCouchPotato...1-for-1 is still totally fine (especially when the mana difference is only 1...)

August 17, 2015 4:21 a.m.

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