Hi,

For now this is just a list of interesting stuff for a possible Jeskai Ascendancy fueled token deck. Some synergy to consider green aswell.

Prototype to the sky!

There's the popular Blistercoil Weird that untaps every time you cast an instant or sorcery:
Giving you effectively +1 mana before the sorcery with Paradise Mantle on top of it and a slightly bigger creature that is still untapped or yet another +1 mana after the sorcery.
Giving you 2 tokens with Presence of Gond on top of it.

Midnight Guard with Presence of Gond on top of it gives you infinite tokens.
Midnight Guard with Paradise Mantle and 2 Fiend Hunter gives you infinite mana.
Cloudshift with 2 Fiend Hunter gives you 1 free extra exile that gets lost in space on the stack.

In this deck the mentioned instant or sorcery in question would be raise the alarm or [[dragon fodder etc.etc.etc.
Creating a vaste amount of tokens. It just so happends to be that half the combo pieces are noncreatures which triggers Jeskai Ascendancy to make them bigger untill end of turn.

Strictly speaking that would make Burst of Speed probably the most important card in the deck, because that makes our 4/4 blistercoil and a variety of 3/3 2/2 tokens swing for about 12 damage on turn 3 or 4.
Intangible Virtue would make those 1 bigger aswell. A turn 3 or 4 kill might be possible even without assembling an infinite combo? Or use some of the mana to cast Burn at the stakes.

More focussed on solely combo-wins there's a few interesting infinites to go Splinter Twin style where you explain what you did and why you won. Currently no idea about mana costs, but i dont think it's actually that high.Paradise Mantle, Patrol Signaler and Training Grounds give you infinite tokens.
Pili-Pala, Paradise Mantle and Training Grounds gives you infinite mana.
With infinite mana Selesnya Guildmage gives infinite tokens and infinite power/toughness.
So then all you need is Burst of Speed to swing or Soul Warden Essence Warden or Soul's Attendant for an unofficial victory where you get infinite life.

I have to split the cards into groups, but i cant really figure out how to even start. It's just too much synergy!

For instance Midnight Guard Jeskai Ascendancy, Blistercoil Weird, Young Pyromancer and Monastery Mentor all trigger on casting Dragon Fodder, Raise the Alarm and many more instants and sorceries that creature tokens or the one Burst of Speed i could find to give them haste.
However, only Jeskai Ascendancy and Monastery Mentor trigger on Jeskai Ascendancy, Training Grounds, Paradise Mantle etc.The difference being instants, sorceries on all, but enchantments and artifacts only on the last 2.

Or maybe just drop the whole 4 card combo's plan and go for Monastery Mentor Young Pyromancer Jeskai Ascendancy and Intangible Virtue and then just maximize the amount of instant or sorcery cards that produce tokens. Perhaps adding one combo piece for mana so that all the carddraw from Jeskai Ascendancy becomes scary and digging for the Burst of Speed becomes easier. Thinking about that, adding Goblin Electromancer with Paradise Mantle on either Blistercoil Weird or Midnight Guard makes those instants and sorceries 0 mana. But that lures me into playing Presence of Gond simply because it wins games as a 2 card combo. And that leaves less instants or sorceries to dig. Without the midnight-gond pieces, just Paradise Mantle alone has enough synergy to be usefull with Jeskai Ascendancy.

Or add a ton of mana elves, Noble Hierarch sounds perfect for this, and curve out on combo turn 2. I know a 5 card combo ( Burst of Speed , Noble Hierarch, Paradise Mantle, Patrol Signaler and Training Grounds ), 6 if you include a forest, isnt viable as a game plan. But a possible turn 2 kill does indicate the deck has potential if turn 4 can be consistent or the board state without hitting a combo is strong enough turn 4 onwards.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

4 - 0 Rares

7 - 0 Uncommons

12 - 0 Commons

Cards 24
Avg. CMC 1.88
Tokens Copy Clone, Elemental 1/1 R, Elf Warrior 1/1 G, Elf Warrior 1/1 GW, Goblin 1/1 R, Human 1/1 W, Kithkin Soldier 1/1 W, Monk 1/1 W, Soldier 1/1 W
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