Jhoira Lite

Commander / EDH 8bitJesus

SCORE: 4 | 3 COMMENTS | 840 VIEWS


Some notes on game play —March 16, 2014

Ok. I haven't really been diligent on adding some play test experiences, so I plan to record some thoughts about the deck in games I have played.

First thing I want to mention, is that there are a number of games where I just draw the "wrong half" of the deck. I will hit all my card draw, and no real "fatties" I did add It That Betrays back into the deck, and am thinking about adding another one or two big spells/creatures.

There have been a few games where I've still "exploded" like the Jhoira of old, but without the land destruction my opponents didn't seem to hate me for it. This is what I wanted to accomplish with the deck. I am no longer a target as soon as I reveal my general, instead I become the target once I suspend a few big meanies ie: Eldrazi. I don't mind becoming a target if I am doing nasty things, as long as it's justified. This allows me to set the pace of the game, I can go for a quick suspend of something mean if I think I can fight/live through it, or hold off, and start hard casting some things, or just interacting more in general. Either way my opponents still get a game in rather than the solitaire the land destruction would create.

As a last though, I may end up cutting Time Stretch from the deck. I wanted one time warp effect left in the deck, but there have been a couple of games where I have been able to suspend it and after it went off, I used Archeomancer to get it back, which my opponents groaned at. I still want to keep a decent sized list of high profile instants and sorceries, so I am unsure what I would swap it out for at this point in time.

*As a side note, I am starting to put cards that I "cut" from the deck into my sideboard area. I have found that I like to make changes to the deck as new cards come out, but sometimes I as I play more and something doesn't work out, I end up adding back in cards that I at one point in time had in the deck already.