There are many types of combos in the deck. Some that win the game. Others that can win us the game, and some that give us great value or something else beneficial. The following will also include win-cons. These are not always combo based.
It is simple but gets the job done. The hardest part is getting the cards needed, and having 12 Mana available at some point in the game to throw into Astral Conrucopia. Everflowing Chalice is a great way of getting some added mana along with any of the mana reducers.These being Chief Engineer in a way, Etherium Sculptor, Foundry Inspector, Herald of Kozilek, Jhoira's Familiar, Jhoira's Familiar, and Semblance Anvil. With these all out, that is 7 less mana that you have to spend, and however many creatures are out, it could even be free! To execute the combo, tap Astral Cornucopia for and then untap it with Filigree Sages. This net's you . With that , you are then able to tap for netting you . You then tap for again getting the extra to give you the extra . You continue this until you get near infinite mana. You can then cast Jaya's Immolating Inferno where is infinite targeting your opponents.
I have never had to win using this card. This is something that can be dealt with somewhat easily. If you cast in on something like Sol Ring or maybe Alhammarret's Archive, an opponent will most likely destroy it at some point in those 7 Upkeeps. How we get past this is being tricky. We do that by getting 7 or more Thopters and then casting Mechanized Production on one of those Thopters. Hopefully, that Thopter has Whispersilk Cloak, Swiftfoot Boots, or best case scenario Padeem, Consul of Innovation protecting it. We can get these Thopters rather easily by having Sai, Master Thopterist and/or Efficient Construction out. I usually use it on a Mana Rock most of the time. It being on Thran Dynamo can give you a lot of mana each turn. Or even better, Astral Cornucopia or Everflowing Chalice.
Another card that I have not won with yet. But it is pretty simple to get done if needed. Play this card, then do what Jhoira, Weatherlight Captain does best. Draw cards! Most likely all you will need to do is draw 40 - 50 cards to mill someone out. With Jhoira, Weatherlight Captain, Alhammarret's Archive, Vedalken Archmage, and even Padeem, Consul of Innovation out on the field, it should take almost no time to get that done. Playing 10-15 Artifacts in a turn, which is totally realistic, will win you the game. Even if it does not win you the game, making opponents throw their cards in the graveyard is oppressive for many decks.
For each spell you cast, you gain life for each spell cast that turn. So you get 1 life for the first spell, 2 for the second, 3 for the third. Etc. Etc. There are a few things that are needed to get this going well. Jhoira, Weatherlight Captain, Alhammarret's Archive, and Vedalken Archmage will draw you the cards you need to keep your hand full of low-cost/free cards like Memnite, Welding Jar, and Paradise Mantle. Reducers likeFoundry Inspector and Etherium Sculptor can make many of those artifacts that are not free, free. All of this gets the engine going and will get you the life needed to win. Starting at 40 life with no life lost that turn will get you past the magic number 50 after 5 spells cast in a turn. This is simple to do with all of the previously mentioned low-cost artifacts. What will usually happen is you will cast around 15 spells in a turn then kill everyone but sometimes that is not possible. Golem's Heart, Venser's Journal, and Alhammarret's Archive will give you that added life so when you do cast Aetherflux Reservoir, you could maybe take a couple people out right there.
If you need a quick and dirty win... This is it. Everyone knows that a Laboratory Maniac on the field will almost always mean a player is about to win that turn or the following one. The optimal setup for this win is to have Jhoira out, play Laboratory Maniac, cast Leveler, Draw from Jhoira, exile the library, then play any Historic card. Boom. You win. It is suggested that you have a Whispersilk Cloak or a Swiftfoot Boots on Laboratory Maniac. Or make sure that your opponents do not have enough mana to destroy Laboratory Maniac. This win-con is tied with Aetherflux Reservoir for you most likely way of winning.
This disgusting combo is overwhelming and can make people scoop. Mycosynth Lattice makes everything an artifact. Rebuild makes it so that all artifacts are returned to their owner's hands. So everything goes back to everyone's hands. This includes lands. So what you do is tap all of your mana to float it during your turn. Then cast Rebuild. Use the floated mana to cast all of your things again. Since this deck has so many rocks, no hand limits, etc., this should mean that you are able to come back significantly faster than your opponents. And if you do not want to bring your stuff back, maybe try Hurkyl's Recall exiled on Isochron Scepter. This will mean each turn you can set someone back from the start. And if you have Paradox Engine out and some mana rocks, you will be able to do this to the point where no one can have more than 1 land out on the field. This is how you make people scoop. During this time, you are able to build up and finish people off with ease. The most overwhelming way to win in the deck. And the most oppressive if you can make it work.
7. Creature Damage Based:
Though it is unlikely to happen, it is possible. Psychosis Crawler can become rather large depending on hand size. And that hand can become pretty large from all the drawing that we do. Keeping that hand is easy when we have multiple cards that assist in doing so. Library of Leng, Spellbook, and Reliquary Tower make this pretty trivial. With Library of Leng giving us the added bonus against discard themed decks. Reckless Fireweaver Also has the same ability as Psychosis Crawler where it deals damage when we do something like play an Artifact or draw a card. This is a very synergistic combo as usually the card that is drawn is an Artifact. Creature damage is also possible with cards like Sai, Master Thopterist and Efficient Construction making Thopters and Metalwork Colossus just being a big boi. I almost never play it as I usually exile it to Semblance Anvil. But it is still a potentially free 10/10 that can keep returning to the battlefield. And though I never expect it to happen... Jhoira with Whispersilk Cloak on could sooner or later kill someone. Which is the most depressing way to win with this deck but hey. A win is a win.