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This is more or less a deck with some fun but niche type effects all thrown together. Mostly cards that let you evade losing the game directly or making it impossible for your life total to change, cards that manipulate life totals, cards that end the turn, cards that let you control combat, cards that let you manipulate phases and much more. But you know, at the end of the day is just the flavour of an all-powerful mage just casting the most powerful, but kinda whacky spells

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96% Casual

Competitive

Revision 16 See all

(1 month ago)

+1 Shard of the Nightbringer maybe