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welcome to the factory life

Commander / EDH* BRG (Jund) Stax

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You were "inducted" (ie. Kidnapped) into the factory life from a young age, taught and raised in a sooty building. Making weapons of war, your bosses, a trio of psychotic goblins constantly demand you work faster.

The factory:

Smokestack: the workplace, on dangerous land. Is supposed to be demolished, but nuclear waste increases productivity, does it not?

The factory overseers:

Defiler of Souls: he cracks his bone whip, keeping the workers in line...often killing them in the process

Overseer of the Damned: if your workers die he makes sure that they keep working, why sacrifice productivity for the comforts of life?

Ob nixilis, unshackeld: if your workers try to find weapons for a strike, then ob nixilis will set them straight.

Sheoldred, the Whispering One: she makes sure that if a riot starts then it won't last long, and she can bring the workers back.

The workers:

Viridian Emissary: he helps you buy more land for more factories, which let's you pump out more products.

Symbiotic Wurm: the worker nobody messes with, but everybody likes best. His children come help work when he dies.

Army Ants: the kings when it comes to denying the competition resources.

Krenko, Mob Boss: has won employee of the month every year in a row, he just keeps bringing more and more workers to be stepped all over and exploited

Siege-Gang Commander: he helps us keep competition from spying, he just launches his wife and child at them.

Mogg War Marshal: brings both his wives to work, first when he clocks in and then when he clocks out...permanently

Solemn Simulacrum: when he clocks in he brings more land for more factories and when he dies he gets more resources for you.

Jade Mage: creates workers for you, and can be put to work in the factory

Elvish Mystic: he allows you to drop your overseers and more expensive workers down earlier

Deathrite Shaman: he recycles your waste for value

Ant Queen: she makes more workers for your factory, although she is more expensive

Birds of Paradise: more mana=more productivity= happier bosses= less deaths

Crypt Ghast: he doubles the efficiency of your lands to increase mana production

The doctors:

Fell Shepherd: although qualified as a docktor, he ends up dishing out more pain then he relieves

Gleancrawler: not actually qualified to be a doctor, but the thing brings your workers back, and he is decent himself. A win/win!

Sepulchral Primordial: he brings your workers back, and he converts the completions workers to your cause as well

The executive committee:

Xenagos, the Reveler: he brings workers who have experience, and he makes mana based on how much people/zombies/demons you have

Ob Nixilis of the Black Oath: he let's us bleed the populace dry and boost our work ethic, also brings along some extra overseers

Liliana Vess: makes competition get rid of resources and let's you search your company files

Garruk, Primal Hunter: he just keeps making workers for the workhorse

The disciplinary actions:

Manabarbs: keeps the competition from setting any game ending movements in motion

Impatience: penalize both the competition and your self for trying to refrain from the damage Manabarbs is causing

Suggestions

Updates Add

I feel like adding nissa would be pretty cool but I just don't know what to take out if I did

Comments

Revision 1 See all

(8 years ago)

+1 Meren of Clan Nel Toth main
-1 Ranger's Path main
Date added 10 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

57 - 0 Rares

9 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.05
Tokens Beast 3/3 G, Demon 5/5 B, Demon X/X B, Emblem Ob Nixilis of the Black Oath, Enchantment Golem 3/3 C, Enchantment Snake 1/1 BG, Experience Token, Goblin 1/1 R, Human 2/2 G, Insect 1/1 G, Kobolds of Kher Keep 0/1 R, Morph 2/2 C, Satyr 2/2 GR, Snake 1/1 G, Wolf 2/2 G, Wurm 6/6 G, Zombie 2/2 B
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