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The purpose of this deck is to gift opponents some of the meanest and nastiest creatures in the game, goad them and have them fight your enemies, while you sit back, draw cards and enjoy the show. As such, the deck works best in a 3+ players format. The main downside is that it's commander-reliant and therefore employs counter-spells and return-to-hand mechanics to protect Jon Irenicus.

Strategy:

  • You'll be trying to ramp up and get your commander out on turn 2 or 3. With Irenicus on the table and a few counter-spells in hand to protect him, you'll either play your cheaper, unblockable creatures or, if mana allows it, some of your bigger horrors and demons, which your opponents won't be able to defend against during the early game. Either way, once you give them away with your commander's ability, you'll have a nice draw engine, further reinforced by Rhystic Study;
  • The constant inflow of cards, corroborated with the choice of control spells, should help slow down your opponents' strategies; soon thereafter, they'll start sacrificing stuff and their life totals will drop, as your creatures (which they control, but are goaded so can't attack you) will create mayhem on the battlefield.

Win-cons:

  • You can create token copies of Archfiend of the Dross using Mystic Reflection, Phyrexian Metamorph or Phantasmal Image. Donate it and the copies to your opponents; when they reach zero oil counters, you win;
  • Alternatively, can use Stifle or Ertai Resurrected to counter Archfiend of the Dross' triggered ability, then pass it to an opponent once it already has zero oil counters on it. They're out of the game on their upkeep;
  • You can use Homeward Path to gain control of your creatures during late game; sure, you'll suffer a little, but they're mostly big, bad beasts which can hurt your opponents more than they hurt you.

Tip: if you're in big trouble, tutor Abyssal Persecutor and hand it to your most problematic opponent. That should keep them on the hook, at least for a while.

In my opinion, this is a highly enjoyable deck with unique mechanics, which will most certainly be remembered by your opponents.

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Casual

91% Competitive

Date added 9 months
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

50 - 0 Rares

20 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 2.37
Tokens Bird 2/2 U, Construct 0/0 C, Copy Clone, Foretell
Folders Posibles decks, Decks
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