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Jor Kadeen's School of Prevailing

Commander / EDH

Savagemoons


Welcome to How to Prevail 101. We have a few ways of Prevailing here~!

  1. Turn Jor Kadeen, the Prevailer into a giant beatstick that hits for general damage (or infect with Grafted Exoskeleton).
  2. Make a whole bunch of tokens to turn sideways.
  3. Put a whole bunch of equipment on Kemba, Kha Regent and make a whole bunch of cats.

I feel like I could run more lands in this deck but 35 feels like enough for most games with all of the mana acceleration I have.

Stuff I want to get (or stuff that Prevails pretty hard that I don't have yet):

Sunforger fetches every instant in the deck except for one. An artifact that's an equipment that gives a big boost to attack speed that fetches all of my control for RW? Yes please!

Sword of Fire and Ice is awesome. But it costs a little too much for me right now, so maybe at a later date, probably replacing Loxodon Warhammer.

Mistveil Plains I don't like that it comes into play tapped, but putting things back in my deck for Sunforger would be pretty intense.

Lapse of Certainty. I have no idea what I'll cut for it but when I get a Sunforger I need this. It's a counterspell in white, that's so good!

Waves of Aggression. To be honest I forgot about it, but I need to get one. I can turn my useless land draws lategame into more combat steps and I hear that's pretty good.

Either Wheel of Fortune or Mentor of the Meek. I don't have a lot of draw power in this deck. I had Mentor in here for a while but I took him out because he didn't feel impactful enough.

MAGIC ORIGINS UPDATE:

Tragic Arrogance gives me a boardwipe that leave my best creature and their worst creature on the board.

Sword of the Animist is pretty self explanatory. It's an equipment that helps me ramp whenever a creature ATTACKS, not when it deals combat damage, and that's awesome. It's cmc and equip cost is pretty cheap as well.

Trading Temple of the False God for Inkmoth Nexus, since the acceleration was nice but only if I didn't really need the acceleration anymore. The nexus can turn itself into an artifact in case I need to trigger metalcraft. Plus, it has infect and it can carry swords! That's pretty cool.

Chaos Warp out for Rebuff the Wicked. Sick sunforger plays.

Oblation out for Lapse of Certainty, since I want to try this deck without tuck effects. Also, sick sunforger plays.

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Date added 9 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

35 - 0 Rares

24 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.83
Tokens Bird 1/1 W, Cat 2/2 W, Copy Clone, Golem 3/3 C, Human 2/2 G, Kor Ally 1/1 W, Myr 1/1 C, Soldier 1/1 RW, Soldier 1/1 W, Spirit 1/1 W, Thopter 1/1 C, Warrior 1/1 W, Wolf 2/2 G
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