This deck is going to be less focused on the commander, Jori En, Ruin Diver, and more focused on a strategy of keeping other decks under control.

The main purpose of the deck will be to keep the playing field balanced. This means stopping combo players from going off, as well as stopping generally big threats from hitting the board, all while staying pretty much off the radar.

The win condition here is to outlast the opponent by having an answer to everything they try while dealing incremental damage. The deck also makes use of stealing the opponent's cards (mainly their commanders) to use against them.

I'd like to keep the curve relatively low so that the deck spends most of its time with counter mana up. At the same time, I know there are loads of fun ways to trigger Jori En while stealing your opponent's cards with stuff like Stolen Goods. There are a few other cards I want to try, but I want to keep the main focus on controlling the board.

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Exclude colors WBG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

29 - 0 Rares

20 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.29
Tokens Drake 2/2 U, Emblem Dack Fayden, Emblem Tamiyo, the Moon Sage
Votes
Ignored suggestions
Shared with
Views