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Aesi, Tyrant of Gyre Strait combo-conrol build. At the moment, I'm sticking to control and combo (storm) strategy, using cards like Ghostly Flicker, High Tide, Back to Basics, a more detailed description of the cards and their interactions can be found in the accordion below.

So, what is this commander good for?

He does excellently everything that a simic commander should do - ramp and draw cards like hell. It’s like playing Tatyova And Azusa at the same time. It is a true value engine!

At the same time, this commander is not a narrow specialist, he can lead any strategy from aggro to stax. I decided to build a deck with a combo-control components.

The main winning condition is Ghostly Flicker + High Tide + Mystic Sanctuary with Aesi it creates infinite blue mana and makes possible to draw all our deck, should be mentioned that Aesi's ability does not force you to draw cards, it says YOU MAY draw a card, so we may continue our loop for infinite mana without fear of losing the game. From here we can create hord of zombies with Field of the Dead and kill our opponents by casting Finale of Devastation as many times as we want.

Another way of winning is Hullbreacher + Timetwister , especially painful after Sunder.

There are several Land Destruction and mana denial strategyies that include:

The following path to victory using our commander should also be mentioned:

When the Amulet of Vigor is on the battlefield, we play the Scapeshift, the more lands we sacrifice, the more cards we will draw. Thanks to the amulet, our lands enter the battlefield untaped. The highest number of fetchlands is preferred. After activating the fetchlands, we need to have at least three islands on the table and Mystic Sanctuary (Mystic Sanctuary is an Island, so we can fetch it even with Misty Rainforest etc). When Mystic Sanctuary enters the battlefield we return Scapeshift on top of our library and immediately draw it with one of Aesi's triggers. Usually this is enough to finish the game, with so many landfalls we draw tons of cards but if we still haven't found anything, we can repeat the process, and when Scapeshift resolves in the second time we leave Mystic Sanctuary on the battlefield and we drop Vesuva copying Mystic Sanctuary with it. This will reboot the process again. As a result, drawing a huge number of cards in our hand and netting extra mana that way, we will definitely reach the Timetwister or Time Spiral preferably with Hullbreacher or aforementioned Ghostly Flicker combo.

The world of Norse mythology is full of terrifying monsters, but perhaps none more so than Jormungandr, also known as the Midgard Serpent.

Maybe it is his proximity to the world of men, dwelling in the ocean that surrounds Midgard (home of human), or maybe it is our innate fear of serpents, but no other monster raises the same fear as this serpent who will trigger Ragnarok, the end of the world in Norse mythology.

Who is Jormungandr While Jormungandr has the appearance of a mighty serpent, he is in fact a giant, son of the trickster Loki, who despite living alongside the Aesir gods in Asgard was a giant, and the giantess Angrboda, whose name means ‘bringer of anguish’ in old Norse. Jormungandr was brother to two further children of the giant couple, the giant wolf Fenrir, and the giantess Hel.

Odin was so fearful of the havoc that these beings might cause on the universe that he placed each of them somewhere that they could cause the least harm.

He sent Hel to the underworld to reign over the land of the dead. He chained Fenrir up in Asgard using an enchanted ribbon made by the dwarves. Finally, he threw the then small serpent Jormungandr into the ocean that surrounds Midgard, which is why he is also known as the Midgard Serpent.

Before this, when Jormungandr was small, he was tied to a pine tree in order to keep him under control, but Thor warned the gods to keep their distance as the serpent had spat black venom at him, but missed.

This story marks a connection between Thor and Jormungandr that will continue, and the Midgard Serpent is often characterised as Thor’s ultimate nemesis.

In this Midgard sea Jormungandr grew to such an enormous size that he could encircle the entire world of men and hold his own tail in his mouth. This is why he is called Jormungandr, which means ‘earth necklace’ in old Norse.

The mouth with which Jormungandr grabbed his tail was full of sharp teeth dripping venom. His mouth was large enough to swallow a god or a giant whole.

Jormungandr was associated with the Ouroboros, a symbol of a serpent biting its own tail and forming an unending circle. While this symbol does not seem to have been particular common among the Vikings, it has appeared across cultures throughout time, being present in ancient Egypt and ancient India.

The Greek philosopher Plato refers to the Ouroboros as the first living creature in existence. In most cultures this serpent symbol represented the circle of life, that has no true beginning or end, with everything simply transforming into something new.

By far the most important role that Jormungandr has to play in Norse mythology is as part of Ragnarok, the prophesized battle at the end of the world in which the Aesir gods and giants will fight to the death, and cause the total destruction of the Norse cosmos.

It may be that Jormungandr himself triggers Ragnarok. According to Norse mythology, the apocalypse will be preceded by three years of relentless winter in Midgard, the world of men.

Jormungandr will become uncomfortable in the icy waters that surround Midgard, and make his way to the surface. His huge bulk means that this movement will cause powerful earthquakes across the nine worlds of the Norse Cosmos. This led to the saying that when Jormungandr releases his tail, Ragnarok will begin.

These earthquakes will allow his brother, the wolf Fenrir, to break the chains that hold him in Asgard. It will also allow his father Loki to escape his prison.

He has been chained to two rocks, with a venomous serpent dripping painful venom onto his skin, for his role in the death of Balder, a son of Odin and the most beloved of the Aesir gods.

Loki will lead an army into Asgard to fight the Aesir gods, and will fight to the death with the Aesir god Heimdall. Fenrir will devour Odin himself, before being slain by one of Odin’s sons.

In the final battle Jormungandr will find himself facing Thor one final time. Thor will fight harder than he has ever fought before and eventually pummel the Midgard Serpent to death with his hammer.

However, after his victory, Thor will be covered in so much of Jormungandr’s venom that he will only be able to walk nine steps before falling to his own death. Jormungandr will breathe so much of his poison into the air that he will poison all of the nine worlds of the Norse cosmos.

While Jormungandr is portrayed as an enemy of the Aesir gods in this story, it is hard to see him as the villain. Surely it is understandable that he would want revenge on the group of gods that treated his family so viciously.

V.K.N.G.

This deck is WIP!

A lot of the deck is under testing. Any advice and any help are appreciated, feel free to express any opinion and point of view, I will greatly appreciate it!

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Revision 15 See all

(4 years ago)

+1 Cryptic Caves maybe
+1 Engulf the Shore maybe
+1 Forsaken City maybe
+1 Garruk Wildspeaker maybe
+1 Ghost Quarter maybe
+1 Lotus Vale maybe
+1 Mental Misstep maybe
+1 Realms Uncharted maybe
+1 Reap and Sow maybe
+1 Reclaim maybe
+1 Regrowth maybe
+1 Runic Armasaur maybe
+1 Scorched Ruins maybe
+1 Seasons Past maybe
+1 Summoner's Pact maybe
+1 Uro, Titan of Nature's Wrath maybe
Top Ranked
Date added 4 years
Last updated 4 years
Exclude colors WBR
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

54 - 0 Rares

14 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.27
Tokens Bird 2/2 U, City's Blessing, Elk 3/3 G, Food, Manifest 2/2 C, Treasure, Zombie 2/2 B
Folders I want to build decks similar to these., look later, cool decks, Future Builds, EDH, X - EDH Inspiration - HYPERVALUE, My Favorites
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