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This is my Jund deck that I brewed with on Friday and went 3-1, only losing to R/W/U Flash. I feel that as of right now this deck is strong, and after rotation it will only be stronger. This deck is not 100% my idea, it is a variant from Unforgivn_II's deck For Victory or Death <-- link to his deck. I tweaked it to my liking and made the sidebored, I feel more competitive.

Deck Mechanics

This hand would be the best possible one, but there are a multitude of ways to win.

T1 - Overgrown Tomb into Elvish Mystic

T2- Blood Crypt into Dreg Mangler swing for 3

T3- Land, Ogre Battledriver swing

T4- Land Kalonian Hydra and swing.

If they can't answer that, it's a T4 win for you.

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Updates Add

After a few weeks of play-testing, and countless hours talking to a multitude of players, I am proud to announce that this deck should be finalized for the time being. Quite a few cards were taken out, Hellhole Flailer, Spike Jester, ect... With new additions to take their place. Now in hand Burning-Tree Emissary along side Ghor-Clan Rampager. The deck is now faster, but sadly with not be standard after rotation, due to Flinthoof Boar. I will surly be finding a replacement, and keep this post updated.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 2 Mythic Rares

18 - 11 Rares

18 - 0 Uncommons

6 - 2 Commons

Cards 60
Avg. CMC 2.59
Tokens Emblem Domri Rade
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