Couldn't Thundermaw block all of those even more profitably?
May 23, 2015 12:05 p.m.
Jamesfurrow says... #3
Spootyone no due to removal such a bolt then going over his limit while pro white would have absolutely no prior damage
May 23, 2015 1:04 p.m.
Gotcha. Well, in most of those cases, this results in a two for one in your favor. Not to mention the amount of times you'll face those creatures in battle while your opponent is additionally playing bolt will be fairly low.
The clock that Thundermaw provides over stormbreath is a big drawing factor. Additionally, if Lingering Souls tokens are a problem for you then it should be mentioned that he was practically designed to take care of those guys originally.
Furthermore, the extra damage might mean that your attacking thundermaw can get past a Restoration Angel, plus allow you to finish it off with a bolt should you desire to.
Batterskull is a card that I believe really could slow down your aggression in the matches where it's there. Stormbreath trades with (poorly, very poorly) the batterskull whereas thundermaw survives it and could potentionally outrace it in the right instance.
Overall, I truly think you should at the very least test with Thundermaw. And I encourage anyone else reading this to give their opinion as well. It seems like it would help you out a lot.
May 23, 2015 3:15 p.m.
pumpkinwavy says... #5
Thundermaw Hellkite is better than Stormbreath Dragon, but I think the concern is it getting Path to Exiled right away. So stormbeath is safer.
May 23, 2015 3:20 p.m.
Jamesfurrow says... #6
Spootyone I have tested and have extensively and this deck went into a tournament of decks across New England in a convention called pax east. Stormbreath has a monstrosity to make him a 7/7 which in this deck is very manageable due to Garruk and the resistance to the creatures I named. Thundermaw was a 5/5 that only deals with those flyers once and after that fact can't do much compared to stormbreath. When agaisnt a geist usa control deck stormbreath will always be the superior card. Even agaisnt abzan stormbreath has proven to be supier due to fact he becomes a 7/7 and that maelstrom pulse and anger of the gods deal with the tokens with relative ease. Stormbreath Acuall has in many cases proven to be a faster clock in my testing
Also stormbreath deals damage typically when you make him the 7/7 of about 3 points so I can now get in that way 10 damage with a previous 4 making 14 damage by turn 6 a game ender
May 23, 2015 7:14 p.m.
Have you considered Kolaghan's Command? It's an excellent card and almost always a 2 for 1.
June 8, 2015 10:23 a.m.
Jamesfurrow says... #8
chrims I've seen the card before but I never knew where it would go in the list because the initial swap would've been Dismember but that lets me fight goyf, rhino, tasigur, and various other creatures. So with that keeping most problematic creatures in check I can't find myself taking it out. It may be able to replace chandra though. It's more impactful than her I only lose out on card draw realistically But the mode of getting a creature I feel will almost never be used but the anti affinity built right into this card is nice. So if I was to add it what do you think I should take out?
June 8, 2015 1:10 p.m.
pumpkinwavy says... #9
I think Chandra, Pyromaster is the right cut. Kolaghan's Command is sweet, and chandra is slow and clunky.
June 8, 2015 3:42 p.m.
pumpkinwavy says... #10
Oh and the get back a creature mode is actually way more useful than you think. It's what gives the command the real power.
June 8, 2015 3:44 p.m.
I agree with pumpkinwavy, the return creature is very relevant :) Also, you can cut a dismember seeing as you have 15 kills spells and 6 of those hit the big creatures you mentioned.
June 9, 2015 3:12 a.m.
Jamesfurrow says... #12
chrims when I said the feature mode wouldn't be used I refer to this deck in particular because I run so few creatures compared to a lot of mid range decks. And that's possible due to the amount of removal my deck has mainboard. And the adversity of spells also prevent Meddling Mage from ever really effectively shutting down any of my cards because of the amount of removal I run. Also pumpkinwavy while chandra is clunky don't underestimate her. Lol she is probaly the Best card to take out for the command but she was carefully selected because her 1 damage to player and creature can Acually save you some problems like snapcaster, bob, and a souls the token. Her 0 lets me move my deck further and safely when I have courser on the board. But the command will most likely take her slot. Thanks for making the suggestion
June 9, 2015 10:42 a.m.
You dont though. You run roughly the same number of creatures as most Jund decks.
June 9, 2015 10:43 a.m.
Femme_Fatale says... #14
hmm ... I don't know much about Jund. But here are my thoughts:
Remove Goblin Rabblemaster: a 2/2 that creates 1/1's that HAVE to attack in a format that is very creature heavy isn't a good idea in my mind. You know what I would like to see instead (you might have to lower Olivia Voldaren by one)? Alesha, Who Smiles at Death.
Now, I might be kinda insane here, but here's the kicker. I'd also remove Atarka's Command, a Dismember and an Abrupt Decay for Eternal Witness and Kolaghan's Command. I'm just thinking synergy with that Alesha, Witness and the Command all together is a real powerhouse. The total results would be this:
Remove:
Add:
aaaand ... I have my own idea now. Ignore these suggestions and just stick in Liliana of the Veil instead of Atarka's Command and a Dismember (seriously, why do you run Dismember when you have both Terminate and Abrupt Decay?)
July 15, 2015 11:33 p.m.
Jamesfurrow says... #15
Femme_Fatale thank you very much for taking the time to look over the deck. I don't think I'll lower the olivia count because she is a powerhouse on her own and will take control of the board. The Alesha though is very intresting. I definitly like the idea of her in the deck replacing rabblemaster. The reason I use rabble atm though is he provides pressure with the abundance of removal jund has so he more often than not swings in for 4 damage due to the kill spell abundance you achieve. The Dismember I use because they can kill goyf rhino and tasigur but I been wanting to change them to Kolaghan's Command because I felt the modes on the command are much more relevant just don't have them available to me atm.
Though I'm intrested in why eternal because I understand the synergy with Alesha eternal is herself for this manas base a little demanding in my past builds I found double green was the most difficult to achieve while having healthy amounts of the other colors. I'll definitly look into Alesha because being able to constantly bring my removed creatures be nice.
My last inquiry is why would you want to drop the Atarka's Command? They are additional bolts and can ramp mana at instant speed or buff your creatures and let you block flyers (blocking flyers is a problem for typical jund lists) I only ask because curve is a factor in the list when dark confidant makes you bolt urself frequently with the number of 3 drops being considered
July 16, 2015 12:20 a.m.
Femme_Fatale says... #16
You aren't running Twilight Mire is your problem. I run three in the build I just set up. The reason being is because not only does it set up things like Fulminator Mage, Eternal Witness and Liliana of the Veil quite nicely, it also makes all those non-green, black producing lands produce green mana for Scavenging Ooze. I was able to get one ooze gain 8 counters just because of Twilight Mires.
... I also only run 21 lands. Which I realize is 3-4 lower than the common Jund build but whatever.Dismember is kinda useless when you have Terminate. It doesn't do anything against Tron and Slaughter Pact is a better Twin and Bloom Titan sideboard option.
July 16, 2015 12:45 a.m. Edited.
Femme_Fatale says... #17
Atarka's Command doesn't actually do anything for your deck. It doesn't remove creatures, it's a waste to bolt them in their face. You never have to worry about lifegain. The extra land drop is a waste of a spell space as it doesn't provide you boardstate advantage, and the +1/+1 is only needed when it isn't enough.
July 16, 2015 12:55 a.m.
Captgouda24 says... #18
I agree that Kolaghan's Command should definitely go into this deck. Also, if affordable, Liliana of the Veil should also go in.
July 18, 2015 7:03 p.m.
Atarka's command should be kolaghan's command. It's too good to not play.
July 19, 2015 3:06 p.m.
Swap rabble master for courser of kruphix. The card draw will help. Swap a dismember for another dark confidant.
July 19, 2015 3:09 p.m.
Jamesfurrow says... #21
ChiefBell, Femme_Fatale andCaptgouda24 ive updated the list and im sorry i took so long in doing so. I definitly found Kolaghan's Command was a must have for the deck. Its versatility is too good. I added in courser but i dont think i should lose out on rabble because he does provide pressure especially when we have enough removal to clear out a board for him to swing in at least once with a goblin token. Though this last addition may be risky i decided to put in one Tasigur, the Golden Fang because he is too effective and i think the risk of taking 6 once is worth it especially when i have courser and huntmaster to counter act the lifeloss.
July 21, 2015 11:34 a.m.
I would swap tasigur for Thundermaw Hellkite. He won't hurt you as much with DC out and has haste and flying. He's the best way to just suddenly win games.
July 21, 2015 11:53 a.m.
Jamesfurrow says... #23
ChiefBell that is very true... Should i put tasigur in sideboard? I almost never bring in my 4th seize. I feel tasigur be very good for mirror match ups and control match ups.
July 21, 2015 noon
gnarlicide says... #25
I use finks over courser because the opponent has to use two removal spells on it. Value is the name of the game.
For your deck, since you don't run goyfs, I would suggest dropping a couple of the more expensive 4cmc+ creatures if you're going to run bob. As that would inevitably kill you. Maybe bring in a Thrun, the Last Troll MB, since it's pretty good. And up your discard and removal to make up for the lack of lilli.
Your hell kite can stay, since it must be answered right away or it will destroy anything in their path.
Have you tried Abbot of Keral Keep at all? It might help with some of the shenanigans you are trying to do.
Keep in mind that Jund relies on value when choosing creatures.
Jamesfurrow says... #1
Spootyone the reason is the prowhite because not only does it resist path it can freely block rhino, restoration angel, geist and his token, voice of resurgence, loxodon smiter, and other various creatures that would kill thundermaw
May 22, 2015 11:16 p.m.