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Okay, I'm looking here for constructive criticism of any sort, and card recommendations in particular.

A bit of context: This deck is my baby. It's been with me in one form or another since I started playing back in Shards of Alara. (Though please note I missed almost everything between Rise of the Eldrazi and Return to Ravnica.) That said, I in no way consider it finished, and am very interested in what people have to say about it.

The basic idea is get big creatures fairly quickly, either by devouring tokens, using dragon's herald, or simply ramping. The deck's demonstrated remarkable versatility toward that goal. The only thing that really guts it is mill decks, because there are so many singletons.

Deathbringer Thoctar has some truly excellent synergy with Maze Abomination, and can be useful in buffing Rockslide Elemental, Havengul Vampire, and Algae Gharial too. By the same token (badum-psh) Thorn-Thrash Viashino and Thunder-Thrash Elder work great to buff them if they're chewing on tokens when they come into play, taking me from half a dozen small creatures to two or three large ones. Comboing this with Showstopper can be pretty devastating to the opponent's board state. Pyreheart Wolf and Skarrg Guildmage are in there to make it easier to get damage through, because a lot of these creatures don't have trample.

Electropotence and Godtracker of Jund are in the sideboard for multiplayer games, where I can build up the mana/big creatures for them to be effective. Skyshroud Ranger is in there in case I feel like I need more ramp.

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Date added 10 years
Last updated 10 years
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 0 Mythic Rares

7 - 1 Rares

15 - 2 Uncommons

24 - 10 Commons

Cards 70
Avg. CMC 3.21
Tokens Eldrazi Spawn 0/1 C, Goblin 1/1 R, Saproling 1/1 G
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