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Jund Dragons 2: Electric Boogaloo

Standard BRG (Jund) Casual Dragons Tribal

TheReaganator


Sideboard

Creature (2)

Artifact (1)


I have always loved Dragons in mtg with a passion, and when I found out they were going to be in standard I was ecstatic. I immediately scraped together a terrible prototype to test out at my local store's standard night, and lo and behold it went undefeated! The dragons are back baby, and it's all thanks to Xenagod! He is critical to the deck because he provides haste and a huge power boost for you to swing over the head with. Two Xengod empowered dragons should be enough to end most games, and given the new support spells and enchantments dragons have been given like, Crucible of Fire, Frontier Siege, and Crux of Fate; Dragons have never been stronger! This is an optimal version of the deck I ran in standard, suggestions are appreciated as this is still a work in progress.

PS: Feel free to add in Shivan Dragons as you need them, as Xenagod makes them almost as viable as any of the other choices.

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I could just say Thunderbreak Regent and that would be sufficient to justify why Dragons are back in standard! With the release of DTK I essentially changed out many of the beaters and edited the sideboard to fit the new meta. I was surprised to see that both in tournament and testing Dragonlord Dromoka shut down almost any Esper or Dimir control decks. She also never sat dead in my hand as Caryatids and Haven made her easy to get out even without a white mana base. The future looks bright indeed for dragons. As always any suggestions are much appreciated as I want to make certain that Jund dragons is once again a thing in standard!

The big dragons are the centerpiece of the deck, and an obvious addition, they were all chosen based on their viability in regards to my typical mana curve so after turn two I can start pumping out dragons.

The ramp was chosen with speed in mind. I want to make sure my dragons are out quick and hasty with turn 3 Kolaghan, the Storm's Fury and strombreath dragon being typical.

The walkers were chosen to serve roles with Xenagos, the Reveler being ramp and a bomb ult, Sarkhan being a beater/ removal spell, and Ugin being a straight late game bomb.

The support spells keep focus on clearing a path for my dragons to hit face with Draconic Roar and Temur Battle Rage being used to get past small fliers, and Crux of Fate used to clear the board for a scaly onslaught.

Xenagos, God of Revels was an unexpected addition to this deck that has facillitated many of its tournament wins by letting one dragon swing in for the kill out of nowhere. He will almost never become a creature, but if he does that is just icing on the cake.

This is a win big or go home Timmy deck that has fortunately won big more than its lost. If you have anything that may make the deck more consistent please let me know in the comments, I would love a plus one as well if you're feeling generous.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

14 - 2 Mythic Rares

32 - 3 Rares

4 - 7 Uncommons

2 - 3 Commons

Cards 60
Avg. CMC 3.86
Tokens Ashaya, the Awoken World, Satyr 2/2 GR
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