'Ole FashJUND Dragons are back with a vengeance.
Dragonmaster's behold the Reign of Dragons in Standard. Dragons are back, and mightier than ever in this build. After this quick run through of the deck you could be a Dragon master too.
The Control:
Draconic Roar
- Totally fits the flavor and if you're going to burn, why not burn twice. With 7 dragons in the deck there is a great chance we can control one or have one in hand for the extra 3 to the face but even without it a 3 damage removal is great.
Foul-Tongue Invocation - Great outlet to get rid of threats as we keep the board clean. Awesome against Gideon's in B/W removal and again if we have Dragons we gain 4 life which can totally change the game.
Kolaghan's Command - Amazing card. Most of the time you will use the target player discards a card + deal to damage but being able to destroy artifacts like Pyromancer's Goggles or return a creature card back to your hand can be helpful as well depending on the situation.
Languish - Board wiper for Aggro decks or green decks running Advocates and Trackers or even just a good removal for harder to target creatures like Esper Dragons running Dragonlord Ojutai and
Icefall Regent
Ruinous Path - Another good removal for hard targets and Planeswalkers and though I am not the biggest fan in grinding matchups the awaken cost can come in handy and help win you matches late game as well as Hissing Quagmire.
Transgress the Mind - Good hand check spell that is great to get rid of big threats, it gets huge Eldrazi, most Planeswalkers, Ojutai, Collected Company, and many other staples in the format currently.
The Ramp:
Call the Scions
- Perfect to give chump blockers, as well as open the door for a turn 4 Kolaghan or turn 5 Atarka either way an accelerated drop for the big guns is always nice.
The Role Players:
Tireless Tracker - Card draw off of land drops is great and being able to pump itself should it not be removed quickly makes it very dangerous, if he ever gets big enough he becomes a win-con.
Goblin Dark-Dwellers - 5 mana for a 4/4 that requires 2 blockers and getting any spell cast from your graveyard is simply amazing. The ability makes Dark-Dwellers so we have to use it wisely and decide to either put him on the board as a threat or wait for a clutch flashback.
Thunderbreak Regent - amazing card for the fact that it punishes removal and it is a flyer so it is evasive while attacking on a solid 4/4 body.
Surrak, the Hunt Caller - great 5/4 body, and gives creatures haste should we get them big enough to trigger the ability. Dropping an 8/8 flying trample Atarka and giving it haste makes it like the nastiest Kolaghan of all time.
The Win-Cons:
Sylvan Advocate
- Amazing 2 drop that once we hit 6 lands becomes a win con because a 4/5 vigilant creature for 2 mana is almost too good to be true. Not only does he boost himself but he will bump Hissing Quagmire up as well.
Dragonlord Kolaghan - the Goddess herself is everything a Rakdos beast should be. She punishes and she punishes quickly with haste as well as granting haste to all creatures we control (again casting an Atarka with haste is broken.) She controls your opponents not allowing them to cast extra copies of creatures we have already dealt with unless they want to take a quick 10 life. Amazing card.
Dragonlord Atarka - My favorite card of all time. The Lord of all Dragonlords and one of the best fatties in standard currently. Not only can he clean up the board he can wipe it if your opponent doesn't have much of a presence. Planeswalkers aren't safe from his ETB ability either so say goodbye to your Chandras, Nissas, Gideons, Ob Nixili, and Jaces. On top of that we have an 8/8 flyer with trample making him the master of the skies. The only creature able to go toe to toe with him in the air is Ormendahl, Profane Prince
who is much harder to get out, other than that we have to get double blocked or he is trampling over whatever you thrown in his way. Absolutely dominate.
Chandra, Flamecaller - the big gun. Arguably better than Atarka because she come in with a built in board wipe, the ability to swing for 6, and the ability to draw us a new hand. She is IMO the best Planeswalker in standard cause of this versatility and she will win games singlehandedly.
Sideboarding:
Clip Wings
- to deal with opposing Dragons, Avacyn, and other Angels like Tithes or Linvala.
Duress - great against Superfriends and Company to disable their uses early. Tutelage, Goggles, Impact Tremors, and Cryptolith Rite are just a few other things it can attack.
Flaying Tendrils - For Aggro and Token decks so we don't get overran early only hits Tireless Tracker for us and it will hopefully be pumped by then.
Gaea's Revenge
Sub in for Atarka with an 8/5 body for heavy control or removal decks. I honestly don't know what can remove it other than a sacrifice card or an unlikely double up of something like Languish or Languish + Flaying Tendrils.
Infinite Obliteration - Goodbye expensive playsets of Jace, Kalitas, Ojutai, I could go on for days. Take their biggest threat and exile them all. Awesome against Eldrazi Ramp to take out World Breaker and Ulamog, the Ceaseless Hunger, Most control decks that run a low creature count of awesome creatures, or even just to get rid of Reflector Mage, Eldrazi Displacer, or
Archangel Avacyn
in the Bant Company matchup.
Naturalize - all for dealing with Enchantments or Artifacts. Black and Red have 0 enchantment destroyers and I don't want to be helpless against a tutelage, rites, or impact deck.
Ruinous Path - Kills tougher targets and Planeswalkers. Big help against Superfriends or Eldrazi builds. Awesome for the Awaken cost if you need help in a grinding late game matchup.
Transgress the Mind - just an extra copy to attack Company, Eldrazi, Planeswalkers, and some mass removals like Languish.