Bant Hexproof? Hah. Those guys got nothing. With M14 throwing Gladecover Scout and Witchstalker into the fray, Jund Hexproof is the next big thing to give control decks fits. Or at least, it could be... with some help.

So! While rather inconsistent, this deck has a remarkably explosive start with the right draw; Gladecover Scout can for 10 by Turn 3 with the help of Arbor Elf, Rancor, Madcap Skills, and a blood-rushed Ghor-Clan Rampager. Of course, with a start like that, you'll burn through your hand rather quickly - fortunately Altar's Reap and Toil / Trouble should help replenish your hand. Mwonvuli Beast Tracker can help with this too, fetching creatures for you should you get a slower draw or your opponent trades with your Scout.

Fling can help finish off your opponent by tossing your powered-up creatures for the finisher; however its utility goes beyond that. Fling - or Altar's Reap if necessary - can be used to pitch a creature enchanted with Dying Wish. If the game goes long, it shouldn't be too difficult to pump one of your magic-proof beasties, slap on a Wish and Fling it to deal your opponent damage equal to twice its power, while gaining life equal to its power. Even if that doesn't finish an opponent, they'll have a hell of a time coming back from that!

Any suggestions, criticisms, or professions of undying love are welcome!

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

18 - 0 Rares

20 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 2.15
Folders Finished
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