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Jund, Jund Jund, Jund, JUND! Also Dragons

Standard* BRG (Jund) Midrange

ciarannihill


Sideboard


Maybeboard


A Jund Dragons deck built for DTK standard. This is just a prototype version so I'm not honestly sure to what degree this will change or remain the same, but you get access to a LOT of high potency cards, so it seems pretty okay.

You get to play with 12 maindeck Dragons, giving you more than enough juice to reliably play with Scaleguard Sentinels and Draconic Roar for their high efficiency modes almost always. I'm not totally sold on Courser of Kruphix, but when you get to run 10 fetchs lands (between the Khans fetches and Evolving Wilds) you can get some big deck manipulation ability from it, and have the ability to gain some life and card advantage out of it, long term. It's also a great early blocker to stem the bleeding against Aggressive decks, similar to Sylvan Caryatid who also pulls double duty in smoothing your mana. Elvish Mystic might be unneeded as your primary flash turns are 2, 4 and 5, but for now I quite enjoy it. I'll probably test replacing them with 2 Tasigur, the Golden Fang and a few removal spells at some point, but for now I like where it is. One thing I will say is that people vastly underestimate Dragonlord Kolaghan -- This card is a powerful attacker that doesn't die to Ultimate Price and it's second ability gets tremendous value against any removal heavy deck, making sure that if they've used deployed powerful threats earlier in the game that trying to cast new copies punishes them heavily. In particular I'm referring to Siege Rhino, Sorin, Solemn Visitor, or the new Narset Transcendent.

This deck does a surprising amount of direct damage very quickly, too. Between Draconic Roar , Thunderbreak Regent, and Crater's Claws decks revolving around spot removal could have some trouble against it. Sadly dragonic roar is dead against decks like U/B control but with the number of Haste threats you have, the diversity of creature types (many of your early plays are non-Dragons for Crux of Fate while your top end is almost all Dragons ) I think you have a fairly solid matchups against them anyway. Post board you can ditch the dead cards for Thoughtseize and Commands, while against aggro decks you can take out some of your high end for Whip of Erebos and removal.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 4 Mythic Rares

29 - 5 Rares

9 - 6 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.94
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