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Jund Midrange (4th at SCG Provincials!)

Standard* BG (Golgari) BR (Rakdos) BRG (Jund) Competitive Midrange

IzzetGod


Sideboard


Jund is back back in Standard! Jund Midrange is definitely something I've been looking forward to since Innistrad-RTR Standard.

The deck uses a lot of removal to grind your opponent down, or you can just play all your big threats on curve and smash them! Delirium is a key thing to have as we need Delirium for our Creatures and some other spells. In our deck; getting Delirium is as easy as counting to 4.

Getting Hangarback Walker in our graveyard pretty much means we will have delirium turned on. He will always make you Delirius 98% of the time because he counts as a Creature and an Artifact.

Sylvan Advocate: Here's Tarmogoy...Period...Also good to mention he buffs our Hissing Quagmire.

Goblin Dark-Dwellers: This dude is a beast! He's actually a Goblin...but anyways...This guy is a great curve for Turn 5. He can flashback any of our spells. Read the Bones is great to flashback when we need to get card advantage. Flashback on removal is good like To the Slaughter with Delirium, or even Transgress the Mind when you're ahead.

Hangarback Walker: This guy can easily be played early and get really big and scary. If he pops we get a bunch of flyers. He also acts as a great way to enable Delirium since he counts as an Artifact and a Creature.

Mindwrack Demon: Great card! He's only a 4 drop so he's on curve. He mills us so we can set up Delirium and not have to pay 4 life at all. He flies and tramples right over Kalitas, Traitor of Ghet. The Demon fits perfectly as Delirium will almost always be turned on in our deck. Even if you mill 4 lands, those are probably lands you don't want or are at least content with losing on turn 4.

To the Slaughter: Great removal spell. Gets around Hexproof and is our Instant speed way of dealing with Planeswalkers. Delirium is almost always enabled so they usually gotta sac both a creature and Planeswalker. This is great right after they play Gideon, Ally of Zendikar and Arlinn Kord  .

Kolaghan's Command: Usually a 2 for 1. Make an opponent discard a card and shocking something is always good. Or even making them discard and bringing back one of our creatures to hand isn't bad at all.

Transgress the Mind: It's 2 CMC unlike Duress which is 1 CMC. But I feel this is more worth it because of the key term "exile". This will allow us to get rid of their Madness cards while looking at their hand.

Fiery Impulse: This is our version of Lightning Bolt that only hits creatures. Spell mastery is almost always triggered in our deck. I chose this over Fiery Temper because we don't have many Madness enablers.

Radiant Flames: Board wipe for aggro decks. We can always easily pay the for it. We sometimes don't on turn 3, but that's very ilttle chance that we can't. Works great!

Read the Bones: Debated this over Painful Truths but ultimately chose to go with Read the Bones because the Scry is just soooo good. A deck like this would rather have the scry than an extra card and life loss. Synergises well with Goblin Dark-Dwellers too.

I want this deck to be as competitive as possible. As always, any/all suggestions and critisism will be accepted!

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Updates Add

I've been having a lot of trouble dealing with the 4 Color Cryptolith Rites deck...if you have any suggestions on how I can defeat the deck hit me up with some ideas!

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Date added 8 years
Last updated 2 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

31 - 8 Rares

2 - 4 Uncommons

11 - 3 Commons

Cards 60
Avg. CMC 2.71
Tokens Dragon 5/5 R, Elemental 3/1 R, Thopter 1/1 C
Folders Standard?, Copied decks, ideas, jund, Standard 2016, delirium, Other, Other Users Decks I Like, My old Standard decks!
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