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Jund Parties Too Hard to Win (Post Rotation)

Standard*

mastermarcusman


I want to jump on the Jund wagon, but I am struggling to stay focused on one thing enough to create synergy. Right now the focus is building up into large creatures, put out +1/+1 counters, and trample hard. I would like to stay in all 3 colors but it seems like an incredibly delicate balance. Please comment about anything you think would be better or helpful.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

26 - 0 Rares

8 - 0 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.80
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