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Jund Werewolves Midrange

Standard BRG (Jund) Werewolf

DrearyYew


Sideboard

Creature (3)

Planeswalker (1)

Sorcery (1)


Please leave any comments or questions, any help is appreciated!

Inspiration: Team Pavlov

I am looking to make this my premier deck, at least until the Innistrad block loses legality. I am a huge fan of Werewolves both in and out of MTG. I mean, Werewolves are pretty awesome.

This deck is made to play Werewolves and transform them by idling on instants for the opponent's turn. Wolfir Avenger is the ultimate surprise blocker, and mana needs to be saved to regen him at all times. I love the combo of having a Huntmaster of the Fells on the field on the opponents turn, casting Moonmist on their turn to flip to Ravager of the Fells  , hopefully killing something, then casting Brimstone Volley for 5 to the face or to nuke a creature if needed, then watching the Ravager flip back for 2 life and another token, then Idling again for the flip back to the Ravager. Doing this casually, my friends hate this lol. I also find Wolfir Silverheart too good to pass up... 12 power and toughness for 5 mana seems like a no brainer to me, as well as being buffed by Howlpack Alpha and it's damage goes through Moonmist.

I'm looking forward to bringing this to some FNM's before the Innistrad block cycles out. I brought this deck to one a long time ago when it was still Gruul (R/G) and remember horribly playing the deck and getting stomped... hopefully that won't happen again lol.

Feel free to comment and make any suggestions! Thanks!

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 1 Mythic Rares

18 - 4 Rares

14 - 8 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 2.64
Tokens Assassin 1/1 B w/ Player Killer, Human 2/2 G, Wolf 1/1 B, Wolf 2/2 G
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