Sideboard


Maybeboard


My first and still my favorite deck for a while now!

It's a Prossh superfriends/token deck. This deck has gone from Precon > dragons > highpower/cedh > landfall > now super friends!

Trying to not make the deck not too dependent on Prossh incase they have ways to shut it down + to keep games more dynamic. He is good as both body's to protect the walkers, and to add a win condition that superfriend decks typically have none outside of boring people to death. Would love any kind of feedback.

under reconstruction

Vicious Shadows on-top of having a lot of fodder, it triggers off anyone's creatures dieing!
Shared Animosity/Beastmaster Ascension steroids for all those little weenies.
Craterhoof Behemoth great card.
Purphoros, God of the Forge is difficult to remove and does an absurd amount of damage.
Dragon Tempest + Descent of the Dragons kills one person, potentially 2 at the same time. At minimum sacing 6 kebolds + prossh will dome someone for 42, the leftover 7 at the other and the swing with 7 x 4/4s. To a lesser extent Dragon Broodmother/Nesting Dragon slowly ticks up in damage every turn.
Earthcraft + Squirrel Nest death by a million squirrels! Bonus points if you can chuck em at people's faces with Goblin Bombardment.
Tempt with Vengeance + Omnath, Locus of Rage is alot of walking lightning bolts.
Ashling's Prerogative potentially taps opponents stuff. Anything I run that wants haste is even CMC.

I try to fit some kind of "value" package in every deck I make. This one uses Scapeshift!

Line 1:
Modern combo of Valakut, the Molten Pinnacle + Vesuva + mountains
By play testing, Highly unreliable in a 3 color deck, it is just not worth all the extra tapped lands and forcing more mountains

Field of the Dead has taken place for a value scapeshift.

Line 2: grab all remaining fetchlands in the deck... crack...
Trigger...
Trigger...
Trigger...
Trigger me timbers!
Omnath, Locus of Rage, Nesting Dragon, Avenger of Zendikar and Mazirek, Kraul Death Priest

Line 3:
Temple of the False God & Ancient Tomb technically are ramp for this deck.

Line 4:
Just grabbing lands to fix my colors.

Kalitas, Traitor of Ghet/Deathrite Shaman stops graveyard loops.
Arcane Lighthouse stop boots from letting me steal creatures and just help deal with other hexproof cards.
Homeward Path a nonbo with some cards but I still need it vs other decks.

Some cards I decided against since they felt like easy wins: Food Chain and tutors. If I was to ever make this deck competitive again, they would go in along with mana dorks, tutors and stax/land destruction. I wasnt not enjoying the play patterns of cedh, especially when hulk got unbanned with partners around the same timeframe, so I've purposely watered down the deck. Its still strong but not obnoxious to play vs with other non-cedh decks.

Personally really dislike mass land destruction, locking people from playing anything and aggressively tutoring for combos or ways to lock a deck out so I avoid the following:
Sadistic Hypnotist unless you can deal with it instantly, its just everyone else top decking

Vaevictis Asmadi, the Dire: He helps deal with some permanents and the pseudo-chaos warp is always fun.
Omnath, Locus of Rage: Moment he was spoiled I fell in love. I run straight land ramp over rocks and dorks just to support this card more.
Olivia Voldaren: She is a good card that can take over a game alone.
Dragon Broodmother: Prossh wants mass tokens to come in all at once, no matter how bad they are but this card does manage to spit out 4 dragons per rotation which is pretty good if undealt with.

Sideboard are cards I have that go in and out, mostly testing purposes or where I'm playing. Weaker landfall cards get replaced with blue hate and dorks.

Suggestions

Updates Add

After seeing my friend use Scapeshift in his deck, I fell in love.
Now i got three different scapeshift packages, descriptions shows each one.
With that addition, Nesting Dragon was added and can't really say its ever a dead card. Tried to shape the mana base to have more mountains to make Valakut, the Molten Pinnacle, but it was not worth it.

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