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JundSacShell

Commander / EDH

DrDuck


Maybeboard


First commander deck. Having a blast with this in a moderately competitive casual setting.

Some thoughts: While Shatter is one of your best sac effects its best reserved for late mid game as you typcially do not have the board or mana to support early activations. With this in mind I like to build the deck able to operate without shattergang until then unless need be. Shattergang should not hit the board unless you have other aspects set up like Pacts, Betrays, Mimic, etc. Deck origionally had alot more timmy cards which I always thought i would run in a EDH deck but have been cut to have the deck run smoother with the sac theme.

The ultimate goal for me is not to be as competitive (WAAC) as possible but to have fun with absurd turns when you make your oponents sac their boards and as a result either lose a bunch of life or grow your own board.

Looking currently for input on cuts and adds. I always feel like the deck is already too tight for any cuts but there are so many cards that I want to run for different engines etc.

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Comments

95% Casual

Competitive

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

52 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.61
Tokens Construct 1/1 C Token w/ Defender, Copy Clone, Dragon 1/1 RG, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Elemental 1/1 R w/ Haste, Goat 0/1 W, Graveborn 3/1 BR, Insect 1/1 G, Kobolds of Kher Keep 0/1 R, Morph 2/2 C, Ooze 1/1 G, Ooze 2/2 G for Mitotic Ooze, Plant 0/1 G, Rat 1/1 B, Saproling 1/1 G, Snake 1/1 B, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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