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Sorcery (1)


Early game ramp into big creatures that get dropped with flash from your commander. Uses counters and proliferate, mixed with protection for your creatures and reanimation to keep up the pressure, and has a slight Elf flavour. Toxic>Infect

This deck honestly feels like a Simic (G/U) deck with how often you make your moves during opponents turns. The ability to drop creatures at the end of opponents turns sets up for big creatures being able to attack on your turn that they couldn't prepare for.

Some creatures combo into infinite tokens, and all your opponent can do is watch you create 2500 4/4 beast tokens then say "now I'll begin my untap phase."

Proliferate has two effects for opponents to worry about: Big creatures and Poison counters. With the ramp to support explosive mana turns, one poison counter can be all you need to end a game. Rarely does this deck win through Toxic damage, but that's only because you can't Poison something that's been stomped into the ground and turned to paste.

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Date added 3 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

25 - 0 Rares

24 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Beast 4/4 G, Emblem Vivien Reid, Phyrexian Horror X/X G
Folders Commander Council, Decks that Match Inventory
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