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Junk and Don's Fighting Square!

Unknown Five Color

JunkZero

2 drop (74)

3 drop (63)

5 drop (22)


Sideboard


A while ago, a buddy of mine brought over his CFB Battle Box (which you can buy here and learn more about here). Long story short, I fell in love with it, and decided that I had to have my own. So, combining my own collection with a few other boxes of bulk that I bought over the last year and some limited chaff from KLD and AER, and artfully changing the name from "battle box" to "fighting square" (although "rabble-rousing rhombus" was considered, it didn't quite make the cut), I created my masterpiece.

The box itself is a 240 card singleton stack of goodies of all five colours, as well as many golds and artifacts. This stack is shuffled and split in half, leaving each player with a stack of 120 cards. Decide who goes first, both players draw 4 (not 7!), and then the game begins. There are no mulligans allowed in the battle box.

At the start of each game, both players have a land pile. Each pile contains one of each of the five basic lands, as well as one of each of five different guildgates. The guildgates are split so that each player can make 3 of each colour mana (so 2 of the guildgates make white, 2 make blue, 2 make black, 2 make red, and 2 make green).This leaves each player with a cap of 10 lands. Each turn, players can play one land from their respective land piles.

The dynamic of land piles means that players are never mana flooded nor mana screwed, and every turn players have the important decision of developing colours with guildgates or getting fast mana with basic lands. Other than the land piles, drawing 4 at the start instead of 7, and no mulligans, all other rules are exactly the same as the usual MTG rules.

Note some of the interesting card choices in the square. Recursion and cantrips are both king in the fighting square, since they both give you more gas. Because each stack of 120 cards is massive and unwieldy, there are no tutors, or any cards that shuffle libraries, nor is there any land destruction or "any permanent" destruction.We never want to be shuffling, nor do we ever want to have a land in the graveyard.

I'd love any suggestions for cheap cards for our fighting square. We've tried to keep our power level low, and we've included some subpar cards (Storm Crow, Crookclaw Transmuter , and Indomitable Creativity come to mind) just for the spice factor. Thank you for reading, and I hope you consider building your own fighting square! They're lots of fun, cheap, and are a great way to get people into MTG and get new players to interact with a variety of effects, keywords, and situations.

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Date added 7 years
Last updated 7 years
Legality

This deck is Unknown legal.

Rarity (main - side)

2 - 0 Mythic Rares

19 - 0 Rares

125 - 0 Uncommons

94 - 10 Commons

Cards 240
Avg. CMC 3.12
Tokens Angel 4/4 W, Bear 4/4 G, Centaur 3/3 G, Clue, Copy Clone, Eldrazi Scion 1/1 C, Energy Reserve, Goblin 1/1 R, Knight 2/2 W w/ Vigilance, Rhino 4/4 G, Saproling 1/1 G, Servo 1/1 C, Soldier 1/1 W, Spirit 1/1 W, Warrior 1/1 W
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