This is my take on a junk midrange deck, let me know what you guys think. Comments would be very appreciated.
Creatures:
Sylvan Caryatid
: This card is here as an early drop to get ahead in mana.
Courser of Kruphix: This card is here to make the deck to move significantly quicker and gets mana out there faster.
Scavenging Ooze: This card is here for graveyard destruction and the interact with archangel of thune for the power gain.
Desecration Demon: This guy is an absolute beast. He is one of the main steps of gaining control of the board.
Blood Baron of Vizkopa: This card is great in this deck because it is immune to most removal and it has lifelink which can interact with archangel of thune.
Obzedat, Ghost Council: This card is also another card to gain board state and this also interacts with Archangel of thune.
Archangel of Thune: This is the beater of this deck. It can make all my cards larger and it can make blow up the Board and make the game lead in my direction.
Planeswalkers:
Vraska the Unseen: This card pressures the opponent heavily. It also has 2 forms of card destruction. One direct and one indirect.
Elspeth, Sun's Champion: This card is a countdown to how fast I can win. That's all that needs to be said.
Ajani, Mentor of Heroes: This card can make my cards even bigger, help me search for the fatties in my deck and gain me 100 life. That is all that needs to be said.
Spells:
Banishing Light: This card can get rid of anything pesky, such as a god or large creature of planeswalkers.
Hero's Downfall: This card is self explanatory. It is perfect to help me get into late game to drop fattys.
Abrupt Decay: This is even more removal, and on top of that, it's a two drop. It gets rid of all the larger and more powerful cards.
Advent of the Wurm: This is a very underestimated card. Having a 5/5 wurm with trample makes a huge difference in the game. It can fool an opponent and make them block when they don't need to.
Lands need to be changed and fixed when I get more shock lands.