Jurassic Park

Standard ienzo13

SCORE: 2 | 7 COMMENTS | 844 VIEWS


Dreno33 says... #1

Bioshift !!!!!!!! you can do A LOT with this card. i think it's a definite in here. need more mana? bring them over to your Gyre Sage . want a big Slumbering Dragon ? bring 'em over. your Primordial Hydra is what makes the Bioshift that much better.

April 16, 2013 1:17 p.m.

Dickified says... #2

Gruul Ragebeast seems like it should be here just because, oh and maybe some form of counter spell for when they inevitably try and remove your creatures, Ranger's Guile or even Boros Charm for more lethality, especially with the double strike!

April 16, 2013 4:25 p.m.

SandyDufresne says... #3

April 16, 2013 9:24 p.m.

nashbridges52 says... #4

Bioshift is a must. It'll make sure that you don't lose all those counters you worked so hard to build off in the event of something getting destroyed.

I've also found that Fog works really well with Slumbering Dragon because you still get the counters even if the damage is prevented.

Finally, Predator Ooze would be fun with this deck, but I understand if ooze isn't welcome in Jurassic park

April 16, 2013 9:30 p.m.

Dickified says... #5

I'm sure ooze could be Aptly renamed to suite a "role" in Jurassic park...it's who has to do clean up I worry about ;)

April 16, 2013 9:48 p.m.

Dreno33 says... #6

i feel bad for the lonely Avacyn's Pilgrim . he looks scared shitless being stranded in Jurassic Park! At least he has a lamp

April 16, 2013 10:11 p.m.

A second and maybe third Kessig Wolf Run seems good with all the big creatures and the Increasing Savagery s.

April 18, 2013 12:27 a.m.

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