Nyx Weaver
- Fills the grave early and recurs a win condition late
and is a Spider; what more could a person possibly want from a Magic card?
Shriekmaw
- A removal spell that's worse than
Terror
, which is already worse than
Doom Blade
or
Go for the Throat
is not ideal but anything to put creatures into the graveyard, basically.
Sakura-Tribe Elder
- A
Rampant Growth
that puts a creature in the 'yard and can
Fog
one creature's attack is very useful for accelerating me into the late-game and allowing me to survive to get to it. It's especially good since my curve is so stacked at 2, so a turn 2 Elder allows me to play a pair of 2CMC spells on turn 3.
Pale Recluse
/
Jungle Weaver
/
Satyr Wayfinder
- Provide grave fodder and allow me to cheat a bit on the number of lands in the deck.
Deadly Recluse
/
Juvenile Gloomwidow
- They don't fill the grave as such unless they die in combat but they discourage the opponent from attacking, which does buy me time to find other ways of making a pile of corpses, and I do absolutely need early blockers to have a chance against aggressive decks. They also both pair pretty well with
Swarmyard
in situations where I don't want them to die.