Justice, At Any Cost | Sigarda Enchantress Voltron
Commander / EDH
SCORE: 74 | 164 COMMENTS | 28762 VIEWS | IN 36 FOLDERS
While it is a pricey card, I would definitely recommend Sylvan Library . It helps dig for the right cards so easily, and also helps ensuring land drops. Another somewhat pricey card that is very nice and helpful is Enlightened Tutor . Helps pull the Sylvan Library , or maybe Eldrazi Conscription .
December 11, 2013 2:09 a.m.
Even though this is Enchantment Voltron, I still think you would benefit from the Kaldra artifacts, or at least Shield of Kaldra to make Sigarda indestructible.
December 23, 2013 4:33 a.m.
If I had a choice between running enchantment voltron or equipment voltron, I would almost always choose the latter. The fact of the matter is that equipment are almost always better in voltron due to thier generally better abilities as well as staying on the field after the creature dies. However, this also makes them a lot more expensive. And if I'm going to put a large effort into making the deck competitive, I'd hate to just say no to a ton of good cards and making what would be a mediocre deck.
The reason why I mention this is so I can explain a key part of my deck: Stony Silence and Null Rod . These cards bring everyone else down to my level. Almost every single EDH deck includes some form of artifact with activated abilities, be it mana rocks, equipment, or otherwise. Having one of these in my opening hand is amazing and gives me a huge tempo advantage. And it's also why I'm not allowing myself to include my own artifacts that have activated abilities. No nombos allowed yo.
On that note, though, I am on the lookout for things I could take out that are unnecessary (with reasoning) so I can add in more artifacts that help me but dont have activated abilitites (i.e. Dolmen Gate ). One I'm really considering bringing in is Vedalken Orrery . Thoughts?
December 24, 2013 12:18 a.m.
Vedalken Orrery is a pretty cool card that might actually be pretty good in this deck. I've never really been able to make it work too well, but I imagine it can be pretty cool. As for something to take out for it, you might want to consider Aura Shards . With how few creatures you have in this deck, it won't really activate enough to be worth it.
Another artifact without an activation cost you might want to consider is Witchbane Orb .
December 24, 2013 1:02 a.m.
You know, I have to admit that Aura Shards has been severely lacking in good usage since I added it. I'd say it's out. Witchbane Orb is TOTALLY going in though. How on earth did I forget it?? This will show my friend's niv-mizzet deck what-for, as well as my other friends Oloro deck utilizing Debt to the Deathless and Death Grasp . Thank you!
December 24, 2013 1:07 a.m.
Debt to the Deathless gets around the orb. I'm stupid. But even still It's so going in.
December 24, 2013 1:09 a.m.
Ethereal Armor and Fleecemane Lion seem like decent adds here.
December 24, 2013 5:35 a.m.
Epochalyptik says... #10
@casey: Fleecemane Lion is bad in EDH. It doesn't offer any utility, and it's only a 4/4 beater for 7.
One of the problems I have with the voltron approach is how vulnerable it is to sweepers. You focus very heavily on suiting up a single creature with lots of enchantments, and you end up with a glass cannon approach. One wrath effect sets you back up to five or six cards just from one creature dying. That's not counting any other creatures you had.
Ramp is very important for voltron decks. The faster you can assemble your pieces, the less likely you are to be stopped. Sol Ring and Mana Vault are mandatory auto-includes in virtually every EDH deck. Ancient Tomb and Temple of the False God are also good. Skyshroud Claim , Explosive Vegetation , Ranger's Path , and Harrow are also options.
Three Dreams , Argothian Enchantress , and Enchantress's Presence go with the theme here. Enlightened Tutor and Idyllic Tutor are also staples.
I'm surprised to not see Eldrazi Conscription or any equipment in the list.
Knight of the Reliquary is a GW staple because it helps you find your utility lands.
Restore , Replenish , and Open the Vaults can help you reset in the event that something happens to Sigarda.
I would drop Witchbane Orb for Leyline of Sanctity . It's more expensive, monetarily speaking, but the extra advantage is very worthwhile.
Soul's Majesty and Garruk, Primal Hunter add some draw power.
Sylvan Library , Sensei's Divining Top , Mirri's Guile , and Land Tax are great utility cards, provided you can afford them.
You can probably cut Null Rod and Dolmen Gate without losing too much.
December 24, 2013 10:51 a.m.
@Epochalyptik very good advice and explanations! Thank you.
Is Journey of Discovery a good ramp spell? What about Mana Reflection to go along with the Mirari's Wake ?
December 24, 2013 12:14 p.m.
Epochalyptik says... #12
@gavoryn: I don't like Journey of Discovery because it costs too much to function as a normal ramp spell.
Mana Reflection is a good card.
December 24, 2013 12:25 p.m.
Epochalyptik: First off, thanks a ton for the detailed help. If I may, allow me to say a couple things in response.
The current reasoning for not including amazing mana rocks like Sol Ring and Mana Vault are my inclusion of Stony Silence and Null Rod . A more detailed explanation can be found in comment #2 but basically I just dont have the money to afford the super good equipment (Umezawa's Jitte , the swords, etc) and didnt want that to be a problem for me. And I do enjoy being somewhat different in my builds, too. This is also my reasoning for not including any equipment in the build, as that would be a sometimes painful nombo.
That being said, are you suggesting I add them anyway? Or are you rather suggesting I go without the Stony Silence
approach as it stands? Keep in mind I probably wouldn't be able to get the equipment mentioned above.
I also should probably mention my "budget". This is going to be my only irl edh deck for a little bit of time, so I do want it to be really good and that also means I can afford more than if I were building two of them. However, I personally dont think I can afford some of the much higher cost cards out there, namely Sylvan Library and Sensei's Divining Top . 10-15 dollar cards are more reasonable and I want to get a lot of them but I'd need to see how many I add before I'd know if I could or not.
Ancient Tomb seems really good. That'll have to find a spot. As will a lot of your other ramp suggestions. A question, though: I used to have a lot of these but instead chose to go for cheaper ramp in the form of Birds of Paradise , Utopia Sprawl , etc. Should I swap these out or add bigger ramp spells in addition to them?
Idyllic Tutor is currently in the build, but I get that it's easy to miss cards when looking at EDH decks. Enlightened Tutor is one that I want, but am working on seeing if I can afford. Eldrazi Conscription seemed too high a cost to play, but I suppose with a lot more ramp it becomes much more viable, huh?
Knight of the Reliquary makes a lot more sense to me than it did before, and I'll probably have to find a place for it.
The leyline is a better choice, thank you. I'd forgotten about it.
Again, I cannot stress enough how much I appreciate the help. Are there any other cards here besides Dolmen Gate (and the Stony Silence , Null Rod if you think that was a bad idea) that you think could easily be removed? Like if I add Argothian Enchantress should it be replacing Verduran Enchantress or be there in addition?
Thanks, man.
December 24, 2013 1:37 p.m.
Additionally, i'm finding myself running a lot of colorless lands now. That makes me want to run Chromatic Lantern . Hmm...maybe I should drop the Stony Silence act...
December 24, 2013 2:05 p.m.
Epochalyptik says... #15
You're only in two colors, so the lands aren't that big a deal right now. If you notice a marked drop in performance, you should cut some of the colorless-only lands.
Sylvan Library and Sensei's Divining Top are both in the $10-15 range that you want. They aren't that expensive.
It's better to have artifact ramp than to rely on two cards in your 99 to shut other artifacts down.
You'll have to determine which cards to cut based on your testing experience. There aren't any glaringly obvious cuts to make, so everything depends on what works for you.
December 24, 2013 2:27 p.m.
Oh I was mistaken. You're right about them not being uber expensive -- I was just going off of the site's pricing function. Well, in that case, Sylvan Library is an auto-include.
I get where you're coming from and agree. I'm got a lot of testing to do now haha. Thanks for your help!
December 24, 2013 2:46 p.m.
@Epochalyptik That's a fair point about Fleecemane Lion . I was just thinking that once it's monstrous it might be a decent, difficult to remove place to park some enchantments. I honestly haven't played enough EDH to really be giving much advice though haha. Figured I'd still throw in my $.02, either way. Can't hurt to try!
December 25, 2013 8:34 p.m.
casey: Even though I didn't take your suggestions, I wanted to thank you for them. I enjoy any and all feedback as long as it's constructed.
December 25, 2013 8:58 p.m.
Would the charms the last block be powerful or useful enough to run in an edh deck, generally? Selesnya Charm in this case? Seems like the ability to give trample could be good to push through that last commander damage. And it seems like there should be plenty of creatures large enough for exiling.
December 26, 2013 12:20 a.m.
In my opinion, the problem with running Selesnya Charm isn't that it's bad -- it's just that there are so many things that are better. With my current setup, I can fairly easily draw into Rancor or Armadillo Cloak OR one of my many tutors which grab enchantments. OR I can draw into Spirit Mantle to not even have to worry about creatures blocking. OR I could be in a situation where flyers don't exist on the opposing side. Basically, what I'm getting at is that I already have so many ways to get to my many sources of getting damage in that a one-time combat trick seems...incredibly lackluster. Make sense?
December 26, 2013 12:36 a.m.
That makes perfect sense actually. Thanks. Still thinking more in terms of sixy-card constructed decks, where it's often over much more quickly, and you've generally only got the one opponent.
December 26, 2013 12:44 a.m.
Glad I could be enlightening! I get where you're coming from. I mostly play standard and put a lot of time and effort into studying it and building my deck for that, so I too get into that frame of mind and it's hard to switch out of it. Next? Limited....Now there's where I suck. haha.
December 26, 2013 2:17 a.m.
Wouldn't Privileged Position be better than Asceticism ? I am thinking about making the switch in my deck as well, but I have used the regen effect a few times....
January 7, 2014 12:44 p.m.
Asceticism is almost exclusively in here for the regen ability. Neither are hardly ever used for the hexproof portion due to sigarda's natural abilities, and if someone wants to target my enchantments then more power to them. Unless they're exiling them I have a handful of ways to bring them back, and in the meantime Sigarda is continuing to bash face.
Privileged Position was in here for a long time and I certainly consider it a fantastic card, but i think it's a bit too slow for the very limited affect it gives my deck. Thanks for the suggestion though!
January 8, 2014 6:08 p.m.
Vow of Duty and Vow of Wildness are not bad options to make an ally (and/or enemy) in multiplayer, PLUS, nothing hoses Bruna faster.
Spootyone says... #1
Well, as with all things it does depend on the meta. I certainly don't expect this deck to win very often against some of those 1000 dollar combo decks out there, but...well those decks aren't very fun to go against anyway haha.
My "meta" or small groups of friends that I play with is fairly casual, but we all certainly have put effort into our assorted decks and we do know what we're doing. 1-v-1, I can do fairly well, but it depends on the draw. If I could afford some better tutors, things would be easy. In multiplayer formats, this deck is even more fun. Usually, I can take things a little slower and afford to not overextend, but honestly Sigarda is just so good as a commander that she really needs no help.
Now, will this deck win games? Yes! Not always, but absolutely yes. Assuming you start with a ramp card or two, plus a few lands, you can get sigarda out on turn four easily. Then, simply attach a Rancor or even something like Armadillo Cloak and you've got your opponent on a potential 3-turn game clock. It's absurd.
Oh and when they manage to kill her somehow? Yeah, you just bring her back and pluck that rancor right back on her to bring on the beats.
Lastly, I've made sure to have an assortment of other various threats in case Sigarda gets tucked: Fleecemane Lion , Thrun, the Last Troll , Krond the Dawn-Clad , Verduran Enchantress and Mesa Enchantress are big ones. Sun Titan , Luminate Primordial , and Sylvan Primordial are others. And even Inkmoth Nexus can become a huge threat after some pants!
October 31, 2013 2:02 a.m.