sabrepaisan says... #2
In this deck, I really like Oros, the Avenger . I think he he fits in well.
July 28, 2012 8:20 p.m.
BossLeiser says... #3
You're right. He didn't fit my original vision for the deck, but Oros is an awesome suggestion for this deck. Thanks, man!
July 28, 2012 9:02 p.m.
MitchellSocks says... #4
Even funnier with Oros, the Avenger is basilisk collar. With that, you could include Pestilence Demon
July 29, 2012 8:27 p.m.
BossLeiser says... #5
Oh, I love those ideas! I'll put one of my Basilisk Collar s in here and put Pestilence Demon in my wants.Thanks, MitchellSocks!
July 29, 2012 8:33 p.m.
QTheResurrection says... #6
Terramorphic Expanse is pretty useless if you don't have any basic land in your deck. You can't tap it for mana. You tap it and sacrifice it to bring a basic land into play.
August 5, 2012 8:21 p.m.
QTheResurrection says... #7
Also, you're generally lacking in land. EDH decks usually have almost 40. And, Blasphemous Act deals damage to your own creatures as well, so I'd be careful with it unless you can get your creatures' toughnesses up to 13 :)
August 5, 2012 8:26 p.m.
BossLeiser says... #8
@QTheResurrection, in the description, I explain that this isn't a completed deck yet. I will be adding basic lands when I have all of the cards I want in the deck and can use their mana costs to calculate the number of each basic I want.
As to the Blasphemous Act problem, I get Avacyn, Angel of Hope out by turn 6 roughly 80% of the time, so I'm not all that worried about wiping my own creatures.
Thanks for your comment!
August 5, 2012 8:33 p.m.
I am wondering how consistent this deck is with only 23 lands? I run 38 lands in my deck Angelic Armada and I still have trouble some times not getting the lands I would like. I run almost all the same mana rocks you do plus a few more just to try to get Kaalia of the Vast out on the board. Another thing I noticed about your deck is the amount of shared draw in the forms of Temple Bell and Howling Mine . Maybe trading those out for cards like Phyrexian Arena and Necropotence might bring your threat value up without helping your opponents.
Gray Owl
August 10, 2012 1:06 p.m.
BossLeiser says... #10
@grayowl, for your concern about the number of lands, please refer to the italicized portion of the description.
As to the shared draw concern, I intentionally want to play friendly early in the game with my opponents because this deck starts getting extremely nasty around turn 5 or so, so I want my opponents to think I'm friendly for the first few turns because I don't want them to concentrate on me. I do, however, have Phyrexian Arena in my wants, but I don't have one yet. I don't have Necropotence because I'm concerned about its color weight at such an early cc in a three-color deck.
Thank you for your suggestions!
August 10, 2012 2 p.m.
@BossLeiser Sorry I missed the italicized portion. As far as cuts go I personally would cut all of the swords except maybe Sword of Light and Shadow because of its recursion. Even then it seams pretty weak. I also don't really like Whipflare or Slagstorm since in EDH they seem a bit weak what with all the huge creatures running around. I don't see the use of having Tibalt, the Fiend-Blooded since I would be pretty afraid that he would make me discard something I want to keep, although if you play against some heavy card drawers he could be an auto win with his -4.
A few creatures I might cut would be:
card:Victory's Herald - seems only good with a huge army of tokens behind her
Oros, the Avenger - same as Slagstorm just a bit to weak. Could be good if your meta favors token decks.
Razia, Boros Archangel - I run her but I can count on one hand the number of times her ability has been relevant.
Archangel of Strife - Again I don't usually like helping my opponents
As far as trying to look innocent, I can tell you from experience even playing an all angels version that is very clunky people will still go after you just because of the general.
August 10, 2012 2:17 p.m.
BossLeiser says... #12
@grayowl, I took many of your suggestion, but not a few.
I'm keeping my Swords because they are just so powerful in playtesting, especially Fire and Ice, while Light and Shadow has been comparatively weak to Fire and Ice, War and Peace, and Feast and Famine.
Also, I'm keeping my Oros because Vault of the Archangel and Basilisk Collar make him very dangerous.
Finally, I'm keeping my Archangel of Strife because my boardwipe almost guarantees that I will benefit from the angel more than my opponents will.
Thanks again for your help and suggestions!
August 10, 2012 2:42 p.m.
PhoenixSaturn says... #13
You need an Edgewalker in there. That way you can play Kaalia for only 1R.
August 12, 2012 10:06 p.m.
EDH is slow enough that no one's going to really "gang up" on anyone within the first few turns. Plus, if your deck is really that fast, people aren't going to care that you're giving them extra cards, they will still try to stop you. So, instead of giving them extra steam, you might as well spend your time building up with mana rocks and stuff to protect Kaalia. For example, I'd recommend adding a Stoneforge Mystic in there so you can find your protection-giving equipment/swords faster. I'd also add a Darksteel Plate so Kaalia can survive your board wipe.
Aggravated Assault is basically a second Hellkite Charger , but with a cheaper activation cost.
Also, while board wipe that kills land can be really strong in an aggressive deck, no one likes it. Just sayin'
August 14, 2012 2:25 p.m.
BossLeiser says... #16
@ CanEx, I like the Mystic idea, so I think I'll take it. I already planned on adding the Plate, I just don't have one yet. I'm working on getting more mana rocks as well.
I would like to add the Assault, but my 3 cc is already inundated as it is.
Thanks for the suggestions!
August 14, 2012 3:01 p.m.
BossLeiser says... #18
@Smeethinator, I know, I love that combo! As soon as I get a physical copy of Sanguine Bond, it's going in here.
August 16, 2012 8:23 p.m.
Fervor ? Haste is not a problem, since your general won't always be out.Defiler of Souls ? I enjoy what the defiler does, just kinda slows stuff down a bit
August 21, 2012 10:13 a.m.
Rhadamanthus says... #20
The following suggestions are cards I've had great experiences with in my own Kaalia deck. It's one of my favorites and I play it whenever I can, but for some reason I haven't put it on the site yet. +1 to you for also playing Kaalia.
For being able to cast Kaalia early as consistently as possible, Ghost Quarter is really helpful, as you can tap a land for mana and then trade it in for whatever color you're missing. If you get it later on when colors aren't a problem, it's still useful for taking out opposing lands that are annoying you.
Amulet of Vigor has a very interesting interaction with Kaalia, as it leaves your giant free badass creature available for a block instead of leaving you open for the swing-back. It's also really great with any land that ETBs tapped.
Effects like Waves of Aggression and World at War are also very useful, as they let Kaalia dump more stuff onto the battlefield, in addition to giving you more attacks with which to win the game. Just note that they won't untap creatures she put onto the battlefield attacking, as the rules only count creatures declared as attackers during the declare attackers step as having "attacked" for the purposes of effects and triggered abilities.
I know you're trying to use "friendly" draw effects to encourage people to look somewhere else, but Syphon Mind is a really great draw spell in a multiplayer game, and requires only a minimal color investment. People are going to come after you when they see you're playing Kaalia regardless, so there's no point in trying to be nice about it.
August 21, 2012 10:14 a.m.
BossLeiser says... #21
@dethjakal, neither of those cards are, or ever were, in the deck. Also, I'm a little confused as to some of your phrasing.
@Rhadamanthus, I love the Amulet of Vigor suggestion! Also, I'll add the Syphon Mind to my sideboard for when I play multiplayer games. I like the suggestions about repeated attacks, but this deck is going to be hard enough to cut as it is, and Hellkite Charger is a reusable version of those two cards, especially with Sword of Feast and Famine on the battlefield. Finally, the Ghost Quarter is nice, but I don't really like blowing up my own lands, and it's not really my style to take out my opponents' lands unless they annoy me enough to move Jokulhaups mainboard. Thanks for the suggestions and +1!
August 21, 2012 1:16 p.m.
PhoenixSaturn says... #22
Warstorm Surge would help anything cheated on with Kaalia do more damage...
August 21, 2012 8:32 p.m.
BossLeiser says... #23
@PhoenixSaturn, I originally had it in here, but I found it surprisingly underwhelming. I might add it back in if I feel like I might need more damage, but I'm not sure I will.
August 21, 2012 8:40 p.m.
Suggestions welcome? I was just suggesting cards, as in a suggestion..
August 22, 2012 9:11 a.m.
BossLeiser says... #25
@dethjakal, sorry for the confusion. The way the comment was phrased, I thought you were suggesting the removal of those cards, not the inclusion. Thank you for your suggestions.
Epochalyptik says... #1
I generally advise a land count of between 34-38 for EDH decks. Just something to keep in mind while you're designing your list.
What is your budget for this deck? Based on your last statement, I assume it's a fairly conservative amount. I will list the cards I think will help you and denote the expensive (20+) ones with a $.
Cards I would drop: Gold Myr , Iron Myr , Leaden Myr , Vesper Ghoul , Manaforge Cinder , Emeria, The Sky Ruin (doesn't seem like it will ever go off)
Cards I would add:
Creatures: Gisela, Blade of Goldnight , Emeria Angel , Restoration Angel ,
Instants/Sorceries: Vampiric Tutor ($), Vindicate ($), Swords to Plowshares
Artifacts/Enchantments: Gilded Lotus , Thran Dynamo , Darksteel Ingot , Darksteel Plate]] (your general is quite vulnerable), Armillary Sphere , card:Sensei's Divining Top, Land Tax ($), Scroll Rack ($), True Conviction , Phyrexian Arena , Necropotence
Lands: Vault of the Archangel , Sunhome, Fortress of the Legion , Reliquary Tower , Cabal Coffers + Urborg, Tomb of Yawgmoth ($) + Deserted Temple , Rugged Prairie , Fetid Heath , Graven Cairns
Planeswalkers: Karn Liberated
July 20, 2012 6:47 p.m.