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Enchantments go brrrr. bad_enchantments almost always go on your opponents. good_enchantments can go anywhere! Kaima, the Fractured Calm can get stupidly big out of nowhere. This deck takes off the turn after Kaima comes out which is usually turn 3 or 4. Once he is out, dump your entire hand of auras and get swinging!

Plenty of bounce_auras to keep your enchantments safe and your enemies goaded. My personal favorite auras are Laccolith Rig and Mark of Fury. Most of the creature removal is in aura form too with cards like Destructive Urge and Mortal Wound.

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94% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

24 - 0 Rares

26 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.50
Tokens Saproling 1/1 G, Smoke Blessing, Spider 1/2 G, Spirit 2/2 R, Treasure
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