Kalemne is the Best RW Voltron General.
Commander / EDH
SCORE: 47 | 64 COMMENTS | 16958 VIEWS | IN 11 FOLDERS
DespairFaction says... #2
I understand not wanting to need 2 cards, though Hour is still very good by itself. I do tend to try and run 2-3 boros charm and teferis protection effects. But yeah I have used Ugin and All is dust many times in the past to great effect.
I played the deck the other day. It played really well. Kalemne got shot down early, so I had to go on the long game plan. But it still played well. Based on my experience with the deck I think I wanted to see Sunforger since its so good when the game goes long. Also maybe another piece of evasion equipment, a Loxodon Warhammer, Trailblazer's Boots, or Fleetfeather Sandals could all be reasonable. I wasn't super excited to see Stonecloaker so unless that's for a specific meta thing I might cut that one. Otherwise though the deck played really well. I should have the video posted on my channel sometime next week. Ill post a link once its up.
I meant to ask, whats the purpose of Squee? Is it just so you always have access to a creature to equip?
October 26, 2018 10:52 a.m.
Kalemne is always going to be a priority 1 target, so I rarely ever cast her without being able to equip something else to her in the same turn that can protect her, like Swiftfoot Boots or Darksteel Plate or a Sword
I really don't care for Sunforger because it's too slow. I prefer equipment that are more immediately useful and aren't as easy to interrupt
At the moment I don't see any reason to add any more evasion equipment because I'm running plenty already. I'm running 5 equipment that give evasion, 5 cards that can tutor for those equipment, and 4 cards that can recur those equipment from the graveyard. I'm also running Rogue's Passage and Expedition Map for overkill. For years that has always been enough. If, for some reason, I ever wanted another piece of evasion, I'd probably add Trailblazer's Boots first
As you can see, Stonecloaker is occupying my flex spot, meaning that you can take it out for other things if you want to test something different or if you want to metagame. It's in the deck because it's repeatable surprise graveyard hate, and it can sometimes save an important creature from removal. I'm planning on replacing it with Teferi's Protection once I get one
Squee, the Immortal is there for exactly that reason! Always having access to a creature is important for this deck! It doesn't matter how big the creature is when it's equipped to something like Umezawa's Jitte or one of the Swords. More importantly, he's there to protect against sacrifice effects. If an opponent is looping Fleshbag Marauder every turn (not an uncommon occurrence due to decks like Meren of Clan Nel Toth, Mikaeus, the Unhallowed, Chainer, Dementia Master, Muldrotha, the Gravetide, Sheoldred, Whispering One, Karador, Ghost Chieftain, or any black deck worth its salt, really), having a creature that comes back every turn will be invaluable, as you won't have to sacrifice Kalemne or any of your important utility creatures
October 26, 2018 3:58 p.m.
I’d sooner add Aurelia, the Warleader back into the deck. She triggers Kalemne’s EXP ability, has evasion, has haste, has more than 1 toughness, and works every turn as opposed to every other turn
November 7, 2018 9:22 p.m.
DespairFaction says... #6
So here it is, your decklist made into a video. If you enjoy the video, feel free to post it at the bottom of the description using the youtube link function. Makes a nice a link to the video so everyone can get a good feel on what this deck can do. Hope you enjoy! https://www.youtube.com/watch?v=GmaGYWIjrkc
November 16, 2018 11:12 a.m.
Thank you so much for playing my deck on your channel! That means a lot to me!
A few things...
I think you might've missed that Bastion Protector gives indestructible! That's the whole point of running that card, and I was screaming at my screen that you never equipped Darksteel Plate to it, and that instead you redundantly equipped it to Kalemne! That was very frustrating to see, as you were playing against a Starke of Rath player, but it was an understandable blunder if you've never played with the card before :p
Reforge the Soul is WAY better than you give it credit for! You can manipulate its miracle ability with Scroll Rack and Sensei's Divining Top, making it extremely playable in this deck. I have taken your recommendation of Memory Jar into consideration though! It's a bit pricey for me at the moment, but I'm panning on finding room for it soon, possibly Ghirapur Orrery but we'll see
Leave / Chance is not strictly worse than Teferi's Protection! I do plan on adding TP soon, although it will replace Stonecloaker, not LtC. I plan on running them both in tandem, as they are both fantastic Boros Charm effects! Leave to Chance is sometimes better than Teferi's Protection in that it's one less to cast, it's a Brand effect, and it's an emergency draw source! I always recommend for RW players to run both because they are both awesome!
A lot of players in the comments were frustrated that you cast Blood Moon when all of your opponents were running red, but agree with your decision and would've done the exact same thing. You completely shut the O-Kagachi, Vengeful Kami player out of the game for a while, and you turned off all the Starke player's utility lands
You really need to wait until end of turn to activate abilities! Cracking Expedition Map that early caused you to get three-for-one'd when the Niv-Mizzet, Parun deck cast Timetwister, you activated Starke of Rath on your main phase, allowing your opponent to untap with it, and you rarely ever held up mana for removal! I understand that this was your first time playing with an unfamiliar deck, but all of these seem to be big errors!
I'm sorry for being harsh, but you had so many opportunities for better plays!
Thanks again for the publicity, that was very generous of you!! I hope we can keep this correspondence going in the future :)
November 19, 2018 12:47 p.m.
TheGeneralAdvisor says... #8
Squee, the Immortal is pretty bad here. Is there a reason you’re running him over any other creature with value?
January 12, 2019 1:28 p.m.
Squee has actually been really good for me so far! Always having access to a creature is really important for this deck, and it doesn’t really matter how big the creature is when it’s attached to a Sword or Jitte. There are also lots of decks that I play against that love to loop Fleshbag Marauder every turn, so it’s nice to have Squee around to sacrifice him instead of Kalemne or any other important creature I want to keep around. If sacrifice isn’t something you need to worry about in your meta then you might not need Squee, but I’ve been playing him since Dominaria prerelease and I’ve had zero complaints
January 12, 2019 3:10 p.m.
sinister1234 says... #10
why not run cavern of souls to add a anti counter protection for kalemne?
October 29, 2019 10:38 p.m.
Because this is an all paper deck and I don’t feel like buying one for a nontribal deck
October 30, 2019 8:58 a.m.
So far Conqueror's Flail has been enough for me, and if I wanted more control hate, I'd find room to put Grand Abolisher back in. Cavern of Souls is great because it doesn't take up a nonland card slot, but it's $65 and I have Switch games I would rather buy first
October 30, 2019 11:08 a.m.
king-saproling says... #13
You might like these: Knollspine Dragon , Seize the Day , Rogue's Gloves , Not of This World , Rebuff the Wicked , Inspiring Statuary , Grateful Apparition , Metalwork Colossus , Myr Enforcer , Open the Armory , Bludgeon Brawl , Hellkite Tyrant , Lightmine Field , Ephemeral Shields , Chance for Glory , Final Fortune
December 27, 2019 12:10 p.m.
Thank you for the suggestions!
I already run Inspiring Statuary , and in the 3 years that I've been running it, it has never let me down!
Ocelot44 says... #1
@DespairFaction
Talking about the "do I want to give why opponents cards?" problem, if your opponents are low are cards, that means you are likely in a winning position anyways and you don't need a draw source. Even then, it's not that big of a deal, and that situation rarely comes up with me. It almost always feels bad to be on the receiving end of a wheel of fortune - especially when it's early on in the game and interferes with your opening hand
Hour of Revelation is terrible for this deck because it hits artifacts. Wipes that kill creatures and enchantments but don't hit artifacts, like All Is Dust and Austere Command, are much better. I don't like running cards that rely on having another card to work, I prefer to have cards that are good by themselves. I don't want to have to keep my Boros Charm in hand in case I draw a board wipe, I'd rather use it in response to someone else trying to remove something I control
I'm planning on taking Goblin Welder out for Scrap Mastery, and if I ever needed another artifact wipe, I'd run Vandalblast
October 24, 2018 2:23 p.m.