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Kalonian Smash (Post Rotation)

Standard* Aggro Ramp RG (Gruul)

karea


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This is my first take on a gruul deck and at that it will be my first gameday deck.

I'm hoping to gain a fast hold of the board creature wise and have some control-hate weaved in =)

It all came from a sealed 2hg where i got 2 kalonian hydras, and chose to live and breath the card until i find a useful way to play it xD

Making a post here sure wont Hurt me at playday but damn i would laugh IF this actually where a useful deck and I got a mirror match xD

ALL tips are welcome and will be read.

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This deck came from a rough start, and will not face a "proper" playday before gameday (m14) but against my friends it win all but fights against a mill/control/beat-down deck a friend play so i'm happy this far ^^. This scenario goes off often and it really hits hard if i'm lucky ^^.

Turn 1: Forest, Elvish Mystic Turn 2: Mountain, Witchstalker Turn 3: Mountain, Ogre Battledriver Turn 4: Random Land, Kalonian Hydra Then just let it flow, but try and keep creatures in the hand in case they swipe the board ^_^

Against a deck that try and keep you down spell-wise just (if you can) change the turn 2 to a mana-ramp creature so you have mana for Ranger's Guile when you throw down the hydra =)

If anyone playtest it and find one of the many flaws i know are there but can't find you are really welcome to give a tip ^^

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 2 Mythic Rares

15 - 10 Rares

6 - 0 Uncommons

17 - 3 Commons

Cards 60
Avg. CMC 2.73
Tokens Beast 3/3 G, Emblem Domri Rade, Emblem Garruk, Caller of Beasts
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