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Karador, Ghost Chieftain EDH

Commander / EDH

zeratulwraith


Karador EDH, looking to make a control lock ish deck without infinite combo's. deck play would focus on a pseudo grind play style where my creatures keep coming back, with usable effects while the the opponents creatures will hopefully stay dead. thoughts, advice, comments are always appreciated

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So i have a slight design flaw, where i created the deck as a lock down combo deck, but with the fact that most playgroups dont actually allow combo, im really lacking a wincon. what ideas could i toss in to actually be able to close out games and what would you remove to still be able to function as a grind out mindset. as a side note, as long as the combo isnt taking up too much space, (in this case, the inclusion of boonweaver and Natural Rebirth) i dont mind leaving it in just in case i ever do come across a table that plays infinite.

As a side note, the deck in its current state, is very reactive, doing things primarily on its own turn since anything that allows it to do proactive with ETB effects is usually making it go infinite (rev/karmic) . So at the moment, the one glaring weakness is a massive swing in board state on turn and if i die before it gets back to my turn before i can fix it. any advice on how to solve that issue? or do i just accept you cant plan for everything and by limiting combo, that specific aspect remains limited.

Comments

Date added 12 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

44 - 0 Rares

22 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.76
Tokens Beast 3/3 G, Morph 2/2 C
Folders EDH
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