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Overview:

As your graveyard grows larger, so does your army. Karador, Ghost Chieftain retains leadership even in death, and his new tribe is the dead and those willing to become it.

This is a Karador deck that seeks to fill the yard with creatures to get our commander out and then to start a cycle of recursion and sacrificing that will eventually beat out our opponent's through value and sustain. Many Karador decks seek to tutor for a few select creatures and then go infinite but strategies like this are looked down on in my playgroup, so I sought to create a Karador deck that doesn't rely on cheap instant win combos. The deck does have a few tutors and a lot of the creatures utilized in these combos are present as well, so it can still go infinite, but that is far from the focus of the deck. Lets go through the various ways that this deck functions.

Fill the Yard

The first step in any graveyard deck is, of course, to fill the graveyard, which this deck has many ways to do. Stitcher's Supplier Mills you three cards whenever it enters or dies, making it one of the best ways to mill if we can include it in a reanimation engine. Satyr Wayfinder mills 4 when it enters and can grab a land from among them to your hand, which is helpful since we don't really want to be milling our lands. Old Stickfingers is capable of milling a lot of creatures if you can afford to pay into it's X cost, but it's power and toughness still scale with your graveyard regardless of what you pay for the X, meaning it can be recurred without casting and still be a big valuable body. Perpetual Timepiece lets you mill two cards each turn and it can also protect your graveyard from being exiled. World Shaper not only mills us for 3 every time it attacks, but when it dies it returns ALLLAND CARDS from our graveyard to the battlefield tapped, making it easily the strongest land recursion card. Speaking of land recursion we have Life from the Loam which lets us bring 3 land cards back from our graveyard but also has Dredge 3, so we can mill ourselves to bring it back from our grave. Also with Dredge is Stinkweed Imp which is a great blocker and can be returned to our hand by milling 5. Grist, the Hunger Tide lets us mill 1 when

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Comments

94% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

35 - 0 Rares

23 - 1 Uncommons

12 - 1 Commons

Cards 100
Avg. CMC 3.83
Tokens Companion Zone, Eldrazi Spawn 0/1 C, Elephant 3-3 G, Experience Token, Human Soldier 1/1 W, Insect 1/1 BG, Morph 2/2 C, Plant 0/1 G, Saproling 1/1 G, Spirit 1/1 W, Zombie 2/2 B
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