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This is a Karador, Ghost Chieftain deck that I built as a shell for utilizing Titania, Protector of Argoth and white land destruction spells. The main strategy for the deck is to cast Titania, wipe out everyone's lands, and then proceed to win with an army of elemental tokens while everyone else is struggling to play responses. Karador is run as the commander as a ready way of retrieving Titania from the graveyard if she dies and to provide a card advantage engine by allowing you to replay utility creatures. The deck aims to play a resource attrition game, grinding out your opponents' options until its large creatures can finish things off. It can also set up a couple different infinite combos in case it falls behind and needs to make a comeback.

Combo 1) Sun Titan + Saffi Eriksdotter + Altar of Dementia to mill out all your opponents.

Combo 2) Reveillark + Karmic Guide/Saffi Eriksdotter + Viscera Seer/Altar of Dementia With the altar you can mill out your opponents but Reveillark can also help you repeatedly bring back your utility creatures, such as Acidic Slime to destroy the opponent's lands or Multani's Acolyte to draw a bunch of cards.

The early game is spent mana ramping and keeping your opponents off balance by destroying their permanents with utility creatures. Getting Karador out early allows you to keep stalling your opponent's board development until you can set yourself up in a favourable position to cast an Armageddon effect, which generally involves having a few nonland mana sources and either Crucible of Worlds, Life from the Loam, or Sun Titan to retrieve your destroyed lands.

Despite having many mana ramp spells, this deck can be slow to develop a dominant board presence due to it often wanting its creatures to be in the graveyard. You will want to slow an opponent's board development if you can by using cards like Strip Mine, Dust Bowl, and Acidic Slime to prevent them access to specific colours of mana.

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Date added 9 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

49 - 0 Rares

18 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens Beast 3/3 G, Elemental 5/3 G, Experience Token, Zombie 2/2 B
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