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Built from the remnants of my previous Meren deck is Karador, Ghost Chieftain. As much as it hurt to do, Meren just didn't do enough to be able to pilot a deck - she would usually control the board early game but lacked a consistent endgame strategy.

Karador does pretty much everything Meren did (albeit at a higher casting cost, which can be reduced with a heavy graveyard, including General tax), except he also allows for a splash of white (allowing for more removal/reanimation/recursion). Meren does, however, fit very well as a member of the 99, so she's included for extra reanimation/recursion.

Reanimation

Reanimation is the only plan here - get the graveyard stocked and start pulling things back to the battlefield.

Buried Alive and Jarad's Orders tutor for creatures to go directly into the graveyard. Birthing Pod and Evolutionary Leap gets creatures while filling up the graveyard at the same time.

Dread Return, Exhume, Obzedat's Aid, Reanimate, Unburial Rites and Wake the Dead for reanimation spells.

Karmic Guide, Meren of Clan Nel Toth, Reveillark, Reya Dawnbringer, Sepulchral Primordial, Sheoldred, Whispering One and Teneb, the Harvester have reanimation effects/triggers.

Elixir of Immortality and Orbs of Warding for graveyard protection.

Reanimation Targets

Obviously, anything makes for a decent reanimation target, but these are the big ones.

Archon of Justice and Ashen Rider - big fliers that exile permanents when they die.

Avenger of Zendikar - an instant army generator.

Blazing Archon - a classic reanimation target, stops creatures from attacking you.

Grave Titan - spews out Zombie tokens like no one else can.

Hornet Queen - creates a mini army of flying/deathtouch insects.

Massacre Wurm - mini-board wipe and token hoser that also drains life from opponents.

Sun Titan - recurs small permanents.

Terastodon - destroys 3 noncreature permanents as it enters.

Utility Creatures

Acidic Slime for noncreature permanent destruction. Harmonic Sliver and Necrotic Sliver also destroy things.

Eternal Witness for recursion.

Fleshbag Marauder and Merciless Executioner for edict effects.

Sakura-Tribe Elder for ramp and Sidisi, Undead Vizier for a tutor.

Siege Rhino for a trample threat that also drains life (from EACH opponent).

Spore Frog for a fog effect on a stick.

Dredge

Dredging and self-mill help fill the graveyard quicker.

Life from the Loam allows for replacing draws with dredge 3, fills up the graveyard and gets extra value out of sac/cycle lands.

Satyr Wayfinder mills 4 and gets a land. Hermit Druid mills until you hit a basic land (nothing degenerate, plenty of basics here).

The Gitrog Monster plays nicely with Loam, and also allows for extra land drops.

Deadbridge Chant enters with a self-mill of 10 cards and reanimates something at random each turn.

Control/Removal

Krosan Grip, Path to Exile, Return to Dust, Swords to Plowshares and Utter End for targeted removal.

Austere Command, Duneblast, Living Death, Merciless Eviction and Rout for various board wipes.

Miscellaneous

Cultivate and Skyshroud Claim for ramp spells.

Mirari's Wake for a mana doubler.

Phyrexian Arena for card draw.

Tortured Existence for exchanging creatures between hand/graveyard - comes in handy for pitching a reanimation target and getting something small for casting.

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Revision 19 See all

(7 years ago)

Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

43 - 0 Rares

22 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 4.10
Tokens Copy Clone, Elephant 3-3 G, Experience Token, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G, Zombie 2/2 B
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