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Boardwipes, ramp, indestructable permanents!

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The principal strategy of this deck involves aggressively mulliganing until you achieve a land heavy hand that favors casting our deity, Karametra, God of Harvests by turn four or five.

Midgame: Cantrips and Boardwipes.:
Eidolon of Blossoms, Elvish Visionary, Fierce Empath, Wall of Blossoms, Wall of Omens.

Myojin of Cleansing Fire, Novablast Wurm, Austere Command, Catastrophe, Day of Judgment, Retribution of the Meek, Rout, Wrath of God, Fated Retribution, Planar Collapse, Elspeth, Sun's Champion.

The next priority is to play the ultimate defense package (pillow fort):

The Dream Team:
Archetype of Endurance, and Avacyn, Angel of Hope.

Try and cheat them out via some combination of tutors and library manipulation within the safety of our pillow fortress.

Tooth and Nail, Defense of the Heart, Chord of Calling, Green Sun's Zenith, Pattern of Rebirth, Academy Rector.

Then kill your (hopefully useless) opponents with 3 or 4 swings from our deity Karametra, God of Harvests, or just abuse the big indestructable fatties in the deck.

This deck is all about synergy and thematic flavor. It's got enough good stuff to be fairly competitive and versatile, but it will roll over in duels with blue mages casting Bribery every game or stealing your gods with Spelljack or dessertion. The deck is fun because everything works so well together and it has a consistent game plan featuring enchantments in a different way than the tired voltron crap I'm used to seeing.

Suggestions

Updates Add

nixed a Temple of the False God for another plains to tighten the mana up. By the time the deck has enough mana to turn on the temple, it shouldn't need the acceleration anymore; see Karametra, God of Harvests *f-etch*.

Comments

Date added 10 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

51 - 1 Rares

15 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 4.11
Tokens Angel 4/4 W, Beast 3/3 G, Emblem Elspeth, Sun's Champion, Enchantment Cleric 2/1 W, Soldier 1/1 W, Wurm 6/6 G
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