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Karn And The Golems

Modern

ArachnidGoat


This is the only deck I've put together that i feel is very strong, and didnt purchase indiviual cards to make it good. I did how ever see a guide online to use cryptoplasm in a deck like this, and i had two, (lost one at somepoint) and only then did i purchase 2 more from a local shop for 0.50 each. And aside from the boosters i bought, Havent purchased or traded anything else. Considering trying to get 3 more master splicers, and 2 more intangeable's just to beef them up even more if needed. I never put blade or sensor splicers in (blade adds first strike, sensor adds vigilance) because once they have trample/flying it seems unneeded, plus with the golem artisan. Just looking to see what people think. Would really appreciate some feedback.

I always play it to put the golems out pretty quick, beef them up, then throw Karn on the field to start plucking up all the things i need for a good restart. The second karn in the deck is primarly only to be used by Karns 1st Loyalty ability, and exile him from my hand, so he enters the battlefield right off the bat on restart, Just in case my opponent gets a good draw and start. But, if i've restarted the game, i probably have some heavy stuff on restart to end it fast. Lemme know what you guys think. thanks.

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

12 - 0 Rares

9 - 0 Uncommons

16 - 0 Commons

Cards 63
Avg. CMC 3.51
Tokens Copy Clone, Golem 3/3 C, Golem 9/9 C, Phyrexian Golem 3/3 C
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