Plays sort of like a group hug deck in the beginning. Cards like Font of Mythos and Rites of Flourishing help to speed things along until it's safe for Karona to hit the field and start doing things. At that point you can probably start one-shotting people, since Karona can get pretty big pretty quickly with the other cards that power her up in addition to her own ability.

The group hug theme can also be played as an alternate win-condition, with cards like Overabundance and Spiteful Visions forcing people to pay for everything you're giving them. However, if you have Protective Sphere, Shieldmage Advocate, or Spirit of Resistance in play at the same time, you can get all your benefits for free. It's always nice to help your opponents... As long as the scales are tipped a bit more in your favour in the process!

Finally, as a very distant third win-condition, there are the guildgates. Those are mostly just in there because I find them funny. I mean, technically it is possible to win with Maze's End. Not likely, but possible.

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Date added 8 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

64 - 0 Rares

11 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.71
Tokens Assassin 1/1 B w/ Haste, Beast 3/3 G, Bird 2/2 U, Copy Clone, Dragon 5/5 R, Soldier 1/1 RW, Soldier 1/1 W, Spirit 1/1 C, The Monarch
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