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Katilda and Lier PPThoracle Combo

Commander / EDH GWU (Bant)

pyyraus


Maybeboard


Basically cast a lot of early game acceleration and refill your hand with efficient card advantage. Many of these (and many of other card groups within the deck) have self-mill and/or graveyard synergies. After you have filled your graveyard, you can start churning through it again with your Persistent Petitioners and casting your Katilda (if you haven't already). Throughout the early draws, you should be noting what cards you are drawing that are related to one of three(?) win cons: milling yourself with the eponymous, jankfest Persistent Petitioners and Thassa's Oracle, grinding your opponents out by milling them out and chaining removal spells, or just casting Approach of the Second Sun.

My favorite is the first. It utilizes one of the most powerful combo pieces from cEDH. This can make the deck sound non-casual or even cEDH but we are just using one of the combo pieces. In this list, we do not play any of the other one-hit, complete self-mill spells like Doomsday or Demonic Consultation. Rather, we use a slightly janky, but nonetheless one-of-a-kind commons from Guilds of Ravnica: Persistent Petitioners. This card has the unique effect letting us "break" one of the fundamental rules by playing any number of it in a deck. The card scales with more of it on the battlefield as four can essentially convoke an instant-speed, summioning sickness-proof ability of milling any player twelve cards. Casting one also triggers Katilda and Lier's ability of letting you flashback an instant or sorcery from your yard. The synergy between these abilities is so strong, direct, and efficient. Having your commander out and a Persistent Petitioners gives any noncreature spell (yep, no artifacts nor enchantments in this deck) in your yard flashback equal to it's mana cost plus a generic and a blue; pretty solid rate especially considering the amount of ramp that is recurable in the same manner. After doing this a few times (and/or with help from a mass recursion spell like the dual-wielding Dusk / Dawn), you can start activating their abilities and really dumping your deck into the yard for not just flashback value but for eventually finding and casting a Thassa's Oracle and winning the game. Again, I can see how this can seem like too fast of a deck to play Thoracle but all this spell flashing back takes a few turns. It is also vulnerable from just being targeted by extra (or suspicious) attackers. Granted there is a lot of removal in our own deck (also recurable by this theme), we are still slowed down and even vulnerable at times to intense targeting of our boards, graveyards, and life total. The Petitioners are decent chump blockers if you're going for another win but throwing them under the bus like that is rather counterintuitive to our own gameplan. The deck is still really early in development and I currently run no protection spells apart from counterspells which may well be a glaring issue. This is the main category I am prioritizing with new changes followed by more big finisher spells (mainly large self-mill spells) and/or scalable cards (X instants and sorceries).

(not recommended unless you can get all at once or in quick succession)

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95% Casual

Competitive

Date added 1 year
Last updated 1 day
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

36 - 0 Rares

15 - 0 Uncommons

40 - 0 Commons

Cards 100
Avg. CMC 2.42
Tokens Bird 2/2 U, Elephant 3-3 G
Folders Complete/Near-Complete EDH
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