The Commander
Sek'Kuar, Deathkeeper
This isn't your typical Sek'kuar deck. Instead of playing your typical Jund Rock death trigger game, this deck sports a robust, modal infinite combo engine that will hopefully allow you to get infinite Graveborn by, on average, turn 7 or 8. Like any combo deck, it takes a good sense of prediction and multiplayer politics, but even with a seemingly empty board, any given turn you can potentially win "out of nowhere".
I've been playing this deck for a couple months now, but with the new cards in Commander 2013, it's gotten a pretty significant overhaul, so I'm posting it here.
Deck Core
Melira, Sylvok Outcast, Mikaeus, the Unhallowed
Murderous Redcap, Furystoke Giant, Puppeteer Clique,
Rendclaw Trow
,
Aerie Ouphes
, Woodfall Primus
One creature from the first list, combined with a creature from the second list, creates a creature that immediately returns to the battlefield each time it dies, infinitely. This forms the core of all the combos in the deck. Ideally, you'll want Murderous Redcap, since he can kill himself with his ETB trigger; Sek'kuar, Melira, and Redcap is the deck's most reliable infinite. Although, if there's a flying creature on the board somewhere, Aerie Ouphes works just as well. Because Persist resolves before the sacrifice ability's damage, you can respond to it with another copy of the sac ability, return to play before it resolves, sac ability, etc., until you've got an infinite number of death/ETB triggers (and consequently you'll deal infinite damage to that flier).
Sacrifice Engines
Goblin Bombardment, Blasting Station, Prossh, Skyraider of Kher, Greater Good, Viscera Seer, Dimir House Guard, Shattergang Brothers, Birthing Pod, Tymaret, the Murder King, Perilous Forays, Jarad, Golgari Lich Lord
In the event that you can't get one of the Persist dudes that kill themselves, these are here to pitch them instead. Some, like Bombardment and Blasting Station, are wincons in themselves when you have the core combo, but others are just there for added removal and utility.
Alternate Win Conditions
Blood Artist, Golgari Germination, Purphoros, God of the Forge, Warstorm Surge, Stalking Vengeance, Goblin Sharpshooter, Deathbringer Thoctar
In the event that Sek'kuar gets tucked, stolen, or just prohibitively expensive, each of these will basically do the same thing (win the game almost immediately) once the combo is rolling. If you have your pick, Purphoros is easily tutorable and dodges most removal, but really any of them will work.
Protection
City of Solitude, Dosan the Falling Leaf,
Leyline of Lifeforce
Because the combo is weak against instant speed removal and (obviously) counters, these will help you keep it going once you go off. Oftentimes you can get by without them if you have the proper timing, but they're handy in the event you need to brute force it.
Digging
Fecundity, Tooth and Nail, Wild Pair, Summoner's Pact, Soul of the Harvest, Jarad's Orders, Primal Command, Buried Alive,
Jar of Eyeballs
Various draw and tutor effects you get your combo out faster. Tooth and Nail, if it resolves, basically reads as "7GG: You win the game".
Recursion
Golgari Guildmage
, Eternal Witness, Entomber Exarch,
Treasured Find
, Reanimate, Animate Dead, Zombify, Vigor Mortis, Dread Return, Charnelhoard Wurm
This deck is tuned for multiplayer, and if we're all being honest, someone at the table is going to have an answer when you try to combo out. Don't be afraid to occasionally toss out a combo piece if it means winning some political favor or keeping you alive; there's plenty here to get lost stuff back.
Removal
Fleshbag Marauder, Maelstrom Pulse, Dismember, Acidic Slime, Putrefy
You're not playing for the long game, so the deck is pretty removal light, but there's still a couple utility pieces here if something really rubs you the wrong way.
Other Stuff
Ophiomancer, Yavimaya Elder, Sakura-Tribe Elder, Kresh the Bloodbraided, Bloodghast, Cauldron of Souls,
Scavenger Drake
,
Thrull Parasite
, Golgari Signet, Obelisk of Jund, Kher Keep, Grim Backwoods, Svogthos, the Restless Tomb
If all is lost and your combo is totally squashed, these are here to help you shift gears into a more traditional Jund sac effects deck. Thrull Parasite also lets you "reset" a Persist creature that you may have needed to kill earlier on.