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The Commander

Sek'Kuar, Deathkeeper

This isn't your typical Sek'kuar deck. Instead of playing your typical Jund Rock death trigger game, this deck sports a robust, modal infinite combo engine that will hopefully allow you to get infinite Graveborn by, on average, turn 7 or 8. Like any combo deck, it takes a good sense of prediction and multiplayer politics, but even with a seemingly empty board, any given turn you can potentially win "out of nowhere".

I've been playing this deck for a couple months now, but with the new cards in Commander 2013, it's gotten a pretty significant overhaul, so I'm posting it here.

Deck Core

Melira, Sylvok Outcast, Mikaeus, the Unhallowed

Murderous Redcap, Furystoke Giant, Puppeteer Clique, Rendclaw Trow , Aerie Ouphes , Woodfall Primus

One creature from the first list, combined with a creature from the second list, creates a creature that immediately returns to the battlefield each time it dies, infinitely. This forms the core of all the combos in the deck. Ideally, you'll want Murderous Redcap, since he can kill himself with his ETB trigger; Sek'kuar, Melira, and Redcap is the deck's most reliable infinite. Although, if there's a flying creature on the board somewhere, Aerie Ouphes works just as well. Because Persist resolves before the sacrifice ability's damage, you can respond to it with another copy of the sac ability, return to play before it resolves, sac ability, etc., until you've got an infinite number of death/ETB triggers (and consequently you'll deal infinite damage to that flier).

Sacrifice Engines

Goblin Bombardment, Blasting Station, Prossh, Skyraider of Kher, Greater Good, Viscera Seer, Dimir House Guard, Shattergang Brothers, Birthing Pod, Tymaret, the Murder King, Perilous Forays, Jarad, Golgari Lich Lord

In the event that you can't get one of the Persist dudes that kill themselves, these are here to pitch them instead. Some, like Bombardment and Blasting Station, are wincons in themselves when you have the core combo, but others are just there for added removal and utility.

Alternate Win Conditions

Blood Artist, Golgari Germination, Purphoros, God of the Forge, Warstorm Surge, Stalking Vengeance, Goblin Sharpshooter, Deathbringer Thoctar

In the event that Sek'kuar gets tucked, stolen, or just prohibitively expensive, each of these will basically do the same thing (win the game almost immediately) once the combo is rolling. If you have your pick, Purphoros is easily tutorable and dodges most removal, but really any of them will work.

Protection

City of Solitude, Dosan the Falling Leaf, Leyline of Lifeforce

Because the combo is weak against instant speed removal and (obviously) counters, these will help you keep it going once you go off. Oftentimes you can get by without them if you have the proper timing, but they're handy in the event you need to brute force it.

Digging

Fecundity, Tooth and Nail, Wild Pair, Summoner's Pact, Soul of the Harvest, Jarad's Orders, Primal Command, Buried Alive, Jar of Eyeballs

Various draw and tutor effects you get your combo out faster. Tooth and Nail, if it resolves, basically reads as "7GG: You win the game".

Recursion

Golgari Guildmage , Eternal Witness, Entomber Exarch, Treasured Find , Reanimate, Animate Dead, Zombify, Vigor Mortis, Dread Return, Charnelhoard Wurm

This deck is tuned for multiplayer, and if we're all being honest, someone at the table is going to have an answer when you try to combo out. Don't be afraid to occasionally toss out a combo piece if it means winning some political favor or keeping you alive; there's plenty here to get lost stuff back.

Removal

Fleshbag Marauder, Maelstrom Pulse, Dismember, Acidic Slime, Putrefy

You're not playing for the long game, so the deck is pretty removal light, but there's still a couple utility pieces here if something really rubs you the wrong way.

Other Stuff

Ophiomancer, Yavimaya Elder, Sakura-Tribe Elder, Kresh the Bloodbraided, Bloodghast, Cauldron of Souls, Scavenger Drake , Thrull Parasite , Golgari Signet, Obelisk of Jund, Kher Keep, Grim Backwoods, Svogthos, the Restless Tomb

If all is lost and your combo is totally squashed, these are here to help you shift gears into a more traditional Jund sac effects deck. Thrull Parasite also lets you "reset" a Persist creature that you may have needed to kill earlier on.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

34 - 0 Rares

25 - 0 Uncommons

16 - 0 Commons

Cards 101
Avg. CMC 3.77
Tokens Graveborn 3/1 BR, Kobolds of Kher Keep 0/1 R, Saproling 1/1 G, Snake 1/1 B
Folders Possible Buys, EDH
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