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Typical Maze's End Turbo fog.

Stall with Fog, AEtherize, Riot Control, Druid's Deliverance and Defend the Hearth as often as you can. When things get a bit too dicey or you need to buy a turn or two, clear the board with Supreme Verdict.

Detention Sphere will help against troublesome non creatures that you need to deal with.

While you're doing that, use Maze's End to tutor for gates. A typical turn should go like this:

  • Tap 3 and Maze's End
  • Tutor for Gate and put it into play
  • Play Maze's End as your land for the turn

Urban Evolution and Into the Wilds will help you get lands out faster. Generally speaking, this seems to win around turns 10 or 11, and can fairly consistently fog every turn from turn 4-5 onwards.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

6 - 7 Rares

8 - 8 Uncommons

39 - 0 Commons

Cards 60
Avg. CMC 2.91
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