Ancient Grudge
: Decks like Lantern Control are artifact have, and sometimes we need an answer to cards like Ensnaring Bridge, it also allows us to get around a Chalice of the Void on 1.
Collective Brutality: Mostly in here for burn and combo matchups, Brutality can get rid of small stuff, gain us a little extra life, and can effectively Duress an opponent.
Fatal Push: Mostly for the mirror where Peacekeeper isn't that great, Fatal Push gives us an extra removal spell for the sideboard.
Fulminator Mage: Land destruction against decks like Tron, Mage can also be recurred by Lilianna the last hope for recurring land destruction and value.
Lingering Souls: Stellar in grindy games like the mirror, Souls is great at pressuring an opponent while also giving us additional beaters/blockers when we need them.
Natural State: A one-of used when we need to beat Blood Moon.
Nihil Spellbomb: With Amonkhet refueling Living End, and dredge returning after it's banning, Spellbomb supplies us with an answer to graveyard strategies while also being a cantrip.
Pyroclasm: With all our maindeck creatures having more then 2 toughness, Pyroclasm is usually boarded in over decay in go=wide creature matchups as a way to shut them down in a pinch.
Ranger of Eos: Perfect for grindy matchups like the mirror, Ranger is a one-way tocket to getting 2 more Death's Shadows from our deck to our hand, refueling us with additnial beaters to close out the game.