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Kenrith: Activated

Commander / EDH*

DiLimiter


First revision of a Kenrith Activated Ability themed deck. I wanted to originally make it so I could run Zirda as a companion, but then came to a realization that would mean cutting both Training Grounds and Heartstone, which I wasn't willing to compromise on.

General win cons are through using the various activated abilities to gain value throughout the game, although there are some infinite mana routes to close things out. Basalt Monolith with Zirda, the Dawnmaker alongside Incubation Druid + Vigean Graftmage are the two infinite mana routes you can go for, winning with effects such as Walking Ballista, Kenrith, the Returned King's draw effect, Feral Animist, and various others. I'm sure there's also an infinite route somewhere with Magus of the Candelabra alongside (almost) any activated ability discounter, but honestly I didn't think that far ahead with it and Magus is more-so there for any general value that can be gained from having him out.

The mana base isn't that fine-tuned as I'm still working out all the ideas. Any recommendations would be helpful!

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Comments

96% Casual

Competitive

Date added 4 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

36 - 0 Rares

16 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.08
Tokens Beast 3/3 G, City's Blessing, Copy Clone, Elephant 3-3 G, Human 1/1 W, Thopter 1/1 U
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