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Casual Kenrith political EDH deck. Most of the cards were selected because they interact with opponents and force you to negotiate (hence why it's a political deck).

The win conditions involve getting out big creatures (the hunted cycle) and eventually drawing into action (with the Fact or Fiction style cards, which are of course political). If good ol' politics doesn't work to get your opponents to kill each other, there are back up combos.

First, the land base has the Maze's End win condition. All of the land ramp in the deck is capable of grabbing non-basic lands (I would advise grabbing Maze's End the first time, while it may give away the win condition it also helps tutor for lands).

The other win conditions involve generating infinite mana and then pouring them into Kenrith's abilities, either killing through massively large trample creatures with +1/+1 counters (first 2 abilities), killing them with Tainted Remedy (3rd ability targeting opponents) or Sanguine Bond (3rd ability targeting you), or by decking them (4th ability).

Infinite mana Pemmin's Aura or Freed from the Real + Argothian Elder, Ley Weaver, Incubation Druid or Faeburrow Elder. Note that for Incubation Druid that she needs to be evolved and for Faeburrow Elder the color of permanents you have on the field matters.

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99% Casual

Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

42 - 0 Rares

26 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.20
Tokens Assassin 1/1 B w/ Haste, Copy Clone, Dragon 5/5 R, Elf Warrior 1/1 G, Faerie 1/1 U, Goat 0/1 W, Goblin 1/1 R, Horror 4/4 B, Knight 2/2 W w/ First Strike, Spirit 1/1 C, The Monarch, Treefolk X/X G, Warrior 1/1 W
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