Sideboard


Maybeboard

A: ProActive/Competitive (13)

D: GroupHug/Companion (13)

G: SplitSec/Capitulation (13)

J: Infinite/Continuity (13)

M: BeatDown/Combat (13)

P: Draws/Conditions (13)

S: Blink/Consistency (13)

B: Adaptive/Clones (13)

E: Stax/Confinement (13)

H: Activation/Control (13)

K: Power/Counters (13)

N: Damage/Calamity (13)

Q: Taxes/Currency (13)

T: Legends/Company (13)

C: Thief/Chaos (13)

F: Tokens/Correlation (13)

I: Sacrifice/Cohesion (13)

L: Synergies/Combo (13)

O: Wheels/Cycles (13)

R: Monarch/Conspiracy (13)

U: Equipment/Coupling (13)


Introduction

This is how it works. There are 86 cards in the main board (consists of lands, creatures, instants, sorceries, artifacts and enchantments). They are mostly consists of draws, disruption, ramp, recursion, resource-value. They are low cmc and don't be afraid of using them whenever is possible. These decks listed above are used to fill in the remaining 13 cards. Feel free to interchange between listed decks for different gameplay/playstyle. The sideboard can be interchangeable with Mirrormade depends on what your opponents are playing.

To create infinite treasures, you can do the following:
Smothering Tithe + Eternal Witness + Barrin, Master Wizard + any wheel
Hullbreacher + Eternal Witness + Barrin, Master Wizard + any wheel
Dockside Extortionist + Barrin, Master Wizard
Kenrith, the Returned King + Phantasmal Image + Dockside Extortionist
And many many more...

With infinite treasures, you can do the following:
Barrin, Master Wizard + Eternal Witness + Assassin's Trophy = Clear board
Gilded Drake + Barrin, Master Wizard = Steal all your opponent creatures
Kenrith, the Returned King + Phantasmal Image + Eternal Witness = Return entire graveyard to your hand
Kenrith, the Returned King + Glen Elendra Archmage = infinite soft-lock
And many many more...

There are so many possible ways of playing Kenrith alone, read below for each 13 cards for 20 different playing game styles. You will never get bored with Kenrith again.

This is no stranger, it is more control, disruptive and to win with no card in the library with Thassa's Oracle. Cards to look out from opponents: Extirpate or any spells that can exile card. Counter them at all costs!! If it fails, loop Dockside Extortionist with Phantasmal Image, using Kenrith reanimation ability, or keep wheeling with Smothering Tithe on the battlefield for infinite treasures. Using those treasures to pump your creatures with infinite power/toughness for beatdown. With God's hand, you can win in turn 1. The fastest deck out of the rest.

Avg.CMC = 2.19

Cards that synergies, you can do the following:
Thassa's Oracle + Demonic Consultation
Thassa's Oracle + Tainted Pact
Thassa's Oracle + Underworld Breach + Notion Thief + any wheel
This deck allows you to copy any creatures on the battlefield, with Riku of Two Reflections and Lithoform Engine, you bring double value to your battlefield. Any spells you cast or creature etb can be copied as well with Riku and Engine. Don't be afraid to cast them the moment you have them, in the latter game Barrin, Master Wizard allow you to bounce your clone and come in to copy stronger creature. Mistmeadow Witch is auto-included in, to flicker all existing clones. One of my favorite synergie is cloning Gilded Drake with much value creatures that opponent owned. My most favorite deck out of these decks.

Avg.CMC = 2.55

Cards that synergies, you can do the following:
Mistmeadow Witch + Gilded Drake
Mistmeadow Witch + Riku of Two Reflections + any clone creature
Spellseeker + any clone creature
Eternal Witness + any clone creature
Need no further explanation. Each card brings chaos to the table by stealing, casting each opponent libraries, consistent counterspell. Having cards like Glen Elendra Archmage on the table with Kenrith, allows a soft lockdown on noncreature spells. As for opponents' creatures, we have Willbreaker to take control of every single of them (that provided their creature has no shroud or hexproof). My favorite 2 pieces are having both Guile and Dovescape on the table. This allows you to have infinite bird under your control if any player cast a noncreature spell. This deck is rated the saltiest from my playgroup. Play this deck if you decided to lose friends.

Avg.CMC = 2.61

Cards that synergies, you can do the following:
Opposition Agent + Maralen of the Mornsong
Dovescape + Guile
Dovescape + Vexing Shusher
Kenrith, the Returned King + Willbreaker
This is group hug, obviously these cards will escalate the game into mid or late game for everybody. These selected cards benefit you more than opponents. Cards like Ludevic, Necro-Alchemist and Kynaios and Tiro of Meletis bring double value to yourself rather than the opponents. Selvala, Explorer Returned allows you to gain life and mana fast, with Wishmonger on the table, your creatures are well protected. Check out the combo of Hive Mind with Enduring Ideal, especially with Glen Elendra Archmage on the table countering your own Enduring Ideal.

Avg.CMC = 2.52

Cards that synergies, you can do the following:
Wishmonger + Selvala, Explorer Returned
Hive Mind + Enduring Ideal + Glen Elendra Archmage
Hive Mind + Enduring Ideal + any counter spell + Vexing Shusher
Most of these cards are good on their own but some can devastate people when supported properly. Having a reliable finisher like Jin-Gitaxias, Core Augur, Vorinclex, Voice of Hunger, Elesh Norn, Grand Cenobite or even Sheoldred, Whispering One, is important to eventually close out the game and end the opponent's suffering. These stax are creature based and can be tutor or reanimate even they are destroyed. As you might noticed, the stax affects opponents instead of yourself. Survival of the Fittest can tutor all the stax cards fast, and with Kenrith reanimation ability to bring these monsters on the table. When Possibility Storm is on the table, cast any low cmc creature and pray for a big stax creature into play.

Avg.CMC = 2.62

Cards that synergies, you can do the following:
Drannith Magistrate + Possibility Storm
Kenrith, the Returned King + Survival of the Fittest + any big cmc creatures in graveyard
Anafenza, the Foremost + any wheels
Hunting Grounds + Survival of the Fittest
These creatures create creature tokens at unbelievable speed. Each of them is able to synergy very well with one of the 3 cards, Purphoros, God of the Forge or Yawgmoth, Thran Physician or Master Biomancer. Lots of good options here. Kykar, Wind's Fury, Endrek Sahr, Master Breeder and Elenda, the Dusk Rose are all-stars and should be auto-includes for this deck. I take a different angle and toss out strict token generation like Bitterblossom (great but 1 token each turn? Not enough) and Luminarch Ascension (Most of the time not enough mana to dump in). In the early game, focus on building your boardstate ahead of your opponents, then start throwing in these token generators and watch how it overwhelms your opponents. Master Biomancer is chosen simply because he is a creature and can be reanimated back to the battlefield with Kenrith ability.

Avg.CMC = 2.57

Cards that synergies, you can do the following:
Master Biomancer + Glen Elendra Archmage
Purphoros, God of the Forge + Elenda, the Dusk Rose
Yawgmoth, Thran Physician + Endrek Sahr, Master Breeder
Master Biomancer + Xyris, the Writhing Storm
Doubling Season + spells that creature treasure
This deck is easily the most fun as the interaction of these selected cards is unbelievable. Spilt second is a very powerful ability, they doesn't allow opponent to respond on the stack, which allows your disruption to go off. Depend on everybody board-state, you are the solution to most situation. The highlight is Sudden Spoiling which can catch any opponent off guard. Elsha of the Infinite allows you to cast non-creature spells anytime from the top of your library at flash speed. Try it and you will know what i mean. Soulfire Grand Master returns any spell casted back to your hand. This will annoys your opponents greatly as these spells are spilt-second.

Avg.CMC = 2.35

Cards that synergies, you can do the following:
Soulfire Grand Master + Molten Disaster
Soulfire Grand Master + any split second spells returned
Elsha of the Infinite + any noncreature spells
With creatures activated abilities cost reduced, you can abuse Kenrith or Memnarch or even Thrasios, Triton Hero abilities, to get yourself much ahead of your opponents in the game. Favorite combo is to have Composite Golem with Kenrith reanimation to generate infinite white/blue/red/green mana. With Memnarch on the table, all your opponents' permanents are yours. This deck is very fun to play with/against. Lots of abused ability between these creatures especially with Kenrith alone.

Avg.CMC = 2.55

Cards that synergies, you can do the following:
Thrasios, Triton Hero + Seedborn Muse
Kenrith, the Returned King + Composite Golem
Fountain Watch + Soul of New Phyrexia + Privileged Position
With supporting controlled cards like Ranger-Captain of Eos, Linvala, Shield of Sea Gate, Goblin Flectomancer, your permanents are very resilient to disruption. Most of the time, your opponents will leave you alone since they are unable to do much to your board with your supporting creatures back to forth from the graveyard. Watch out for Rest in Peace or Leyline of the Void or any exiling of graveyard. Graveyard recursion Luminous Broodmoth, Lifeline and Mikaeus, the Unhallowed bring huge synergies, allowing these creatures to trigger twice or more, for free.

Avg.CMC = 2.52

Cards that synergies, you can do the following:
Kroxa, Titan of Death's Hunger or Uro, Titan of Nature's Wrath + Lifeline
Kroxa, Titan of Death's Hunger or Uro, Titan of Nature's Wrath + Solemnity + Luminous Broodmoth or Mikaeus, the Unhallowed
Pitiless Plunderer + any ETB or sac creatures
Sidisi, Undead Vizier + Solemnity + Luminous Broodmoth or Mikaeus, the Unhallowed
The key is to find a creature that is a viable target to bring back from the graveyard with Reveillark that can either kill our team or sacrifice them at instant speed. This level of protection allows us to attack and block indefinitely without much recourse, or allows the combo to live long enough for us to draw into win conditions. Boonweaver Giant is another combo we can put Pattern of Rebirth on the giant, and then start to tutor up all the combo creatures we could want from our deck.

Avg.CMC = 2.57

Cards that synergies, you can do the following:
Birthing Pod + any 3cmc creature + Felidar Guardian + Karmic Guide
Pattern of Rebirth + Boonweaver Giant
Protean Hulk + any sac outlet
Reveillark + Karmic Guide + Venser, Shaper Savant + any sac outlet
Kiki-Jiki, Mirror Breaker + Felidar Guardian
Yes! The bigger the better. These creatures just get bigger and bigger every turn. With Kenrith first ability to give your big creatures trample, it can be devastating to your opponents. As my playgroup meta is competitive, low cmc creatures like Taurean Mauler, Managorger Hydra and more are selected to go big and fast. Reyhan, Last of the Abzan is there to make sure your counters remains on the battlefield in the event you sacrifice them for card draw or they died due to any reasons. Check out these cards for their synergies. Heavily tested and it works great!

Avg.CMC = 2.42

Cards that synergies, you can do the following:
Ramp ramp ramp... It's all about producing more mana, provide more mana, precede more mana. These creatures ramp produce more than 2 mana (up to 5 mana) each time they are tapped. With enchantment Pemmin's Aura and Freed from the Real, expect infinite mana. The infamous combo of Isochron Scepter and Dramatic Reversal, you use the ability on the Sceptre to cast the Reversal, it will untap the Sceptre and any non-land, mana-producing permanents you have in play. If all of your permanents produce more than a total of two mana, then you can produce infinite mana to cast your commander and activate his card draw ability for combo win.

Avg.CMC = 2.35

Cards that synergies, you can do the following:
Isochron Scepter + Dramatic Reversal + with ramp creature that produce 2 or more mana
Freed from the Real + with ramp creature that produce 2 or more mana
Pemmin's Aura + with ramp creature that produce 2 or more mana
Emergent Ultimatum to search for Pemmin's Aura and Freed from the Real
Who doesn't love fliers? Cards selected are mostly fliers with huge board presence when they hit onto your battlefield. Vito, Thorn of the Dusk Rose is there quickly end the game with Angel of Destiny, and Dragonlord Ojutai ensures consistent card draw each time you declare combat since your opponents don't have fliers most of the time. Bolas's Citadel is auto-included since you have no issue with life loss due to the massive life gained from your commander. Watch out for Sensei's Divining Top for infinite combo with your citadel.

Avg.CMC = 2.67

Cards that synergies, you can do the following:
Sensei's Divining Top + Bolas's Citadel
Vito, Thorn of the Dusk Rose + creatures that lifelink or kenrith
Angel of Destiny + Phantasmal Image or any extra combat creatures
Skithiryx, the Blight Dragon + Aurelia, the Warleader or Scourge of the Throne
Medomai the Ageless + Aurelia, the Warleader or Scourge of the Throne
Take damage, punish for spell cast, sacrifice creatures, lost control. This deck does it all. Each card selected has their own unique board presence on the battlefield. They are not necessarily dependent on each other, but they synergies well with cards from the mainboard. These clone creatures Sakashima the Impostor, Sakashima of a Thousand Faces and Spark Double allow you to clone your existing legendary creatures, or you can choose to clone dockside extortionist for more mana, to cast big creature spells, this method usually works. If they dies, bring them back with Kenrith reanimation ability. Kaervek the Merciless and Kambal, Consul of Allocation punish your opponents for casting spells. Your commander, Kenrith, is able to bring them back to the battlefield if any of these human creature leave the battlefield. This deck proven to end the game within 10 minutes in a 6-men pod, 6 out of 8 games.

Avg.CMC = 2.59

Cards that synergies, you can do the following:
Spark Double + Ruric Thar, the Unbowed
Sakashima of a Thousand Faces + any legendary creatures
Archfiend of Despair + any burn cards
Welcome to Wheel of fortune. With Smothering Tithe or Hullbreacher on the table, this deck is devastating. They can produce so much mana unbelievably fast. If Tithe or Hullbreacher are not around, Azami, Lady of Scrolls can helps to card draw since these creatures are mostly wizard. Combo pieces are Intruder Alarm with Stonybrook Schoolmaster with any wizard that tapped schoolmaster for infinite loop. You can also close the game with Dualcaster Mage and Sublime Epiphany for unlimited spell copied.

Avg.CMC = 2.54

Cards that synergies, you can do the following:
Dualcaster Mage + Sublime Epiphany
Intruder Alarm + Stonybrook Schoolmaster + any wizard that tapped
Niv-Mizzet, the Firemind + Jace's Archivist or Magus of the Wheel
You will have consistent card draw every single match. Drawing of cards is essential to this deck. A lack of draw power can cause a deck to fall behind quickly, especially once it starts hitting its curve. This deck will ensure consistent land drop, ramps and getting desired cards quickly for solution. Insight, Verity Circle, Mystic Remora ensuring early card draw. Zur the Enchanter is auto-included in this deck to tutor for win-cons like Words of Waste and Words of Wind.

Avg.CMC = 2.54

Cards that synergies, you can do the following:
Words of Waste + any Wheel + treasures
Words of Wind + Burgeoning
Zur the Enchanter for any 3cmc enchantment
This is brutal. Absolutely brutal. The among of outright tax effects can slow the game down by alot. These cards force opponents, even myself, to pay for certain effects, but they aren't necessarily attrition oriented. Most of the effects aims to slow the game down and impede progress. With creatures tax like Glowrider, Thalia, Guardian of Thraben, or even Grand Arbiter Augustin IV on the table, slows the game so much. If you are able to bring Helm of the Host onto the battlefield and equip on Grand Arbiter Augustin IV or any of the tax creatures, the game is more or less conclusive each turn. This is banned in my playgroup, especially to the blue or green players.

Avg.CMC = 2.43

Cards that synergies, you can do the following:
Helm of the Host + any tax creature
any non-legendary tax creature + Progenitor Mimic
Mana Web + Magus of the Tabernacle
Tested recently couple of times with different playgroup. Their meta is competitive, this deck can hold in its own. Most of the time, you are the monarch. Magus of the Moat and Peacekeeper making sure you are the monarch since no creatures can attack. These new monarch enchantments are powerful enough to pull you ahead of other opponents. The main deck is doing most of the work here, to ensure this deck to perform to its maximun. Conceptually it works, and it works in the game!

Avg.CMC = 2.68

Cards that synergies, you can do the following:
Dawnglade Regent + Avacyn, Angel of Hope
Ghen, Arcanum Weaver + any monarch enchantment in your graveyard

Here we have a blink synergies between permanent you control.. The idea is simple, drop lots of ETB cards for card draw, ramps, more card draw, tutors, and stealing. Brago, King Eternal and Deadeye Navigator can come out and blink them. There's lots of combos flying around and abilities to abuse from all the different Enter-The-Battlefield effects. This playing style always finds ways to win.

Avg.CMC = 2.56

Cards that synergies, you can do the following:
Deadeye Navigator + Dockside Extortionist
Deadeye Navigator + Yarok, the Desecrated + Cloud of Faeries
Cloudstone Curio + Aluren + any 3cmc etb creatures
This is conceptual and yet to test. The whole idea is to play it for fun. Will update once enough testing with my playgroup.

Avg.CMC =

Cards that synergies, you can do the following:

Thank you for reading and appreciate any feedback on these decks. Do give a thumbup if you enjoyed Kenrith's different playstyles as much as I do. The side lists are consistently and constantly updated with new/old cards for greater synergies, do go through the side lists again from time to time. As there are more synergies than what is listed here, explore these 13 cards of each deck when you play them, you will be surprise by what they can do with the main deck list when they are incorporated together. More decks coming and will update shortly

Updates Add

This deck has been formed and created on 11/11/2020. The main cards is more or less fixed. Only the sub decks are consistently updating for greater synergies after numerous stress testing with my playgroups. 20 decks are never easy and new cards are coming out every now and then. Do come back to this site frequently for latest update in these 20 sub decks.

Comments

Casual

95% Competitive

Top Ranked
Date added 7 years
Last updated 3 years
Splash colors WUBRG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

64 - 2 Rares

16 - 1 Uncommons

6 - 1 Commons

Cards 87
Avg. CMC 2.18
Tokens Bird 2/2 U, Spirit 1/1 C, Treasure
Folders EDH, Commander, Commander, Considerations, Jacob, Deck inspirations, Decks to build, Decks to Get
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