This deck revolves around several combos to achieve victory. Here, I will provide a basic description of these combos to start to understand the deep intricacies of this deck. There are five main combos the deck utilizes, and several links between them tying it all together. The main combos are as listed:
- Bomberman
This tried and true combo uses two cards to achieve infinite mana of all colors. It uses
Auriok Salvagers
and
Lion's Eye Diamond
. To enable this combo, two conditions must be met:
- Auriok Salvagers needs to be on the Battlefield
- Lion's Eye Diamond must be in your hand, graveyard, or on the Battlefield.
First, discard your hand to sacrifice Lion's Eye Diamond for . Then activate Auriok Salvagers ability paying targeting Lion's Eye Diamond in your graveyard and returning it to your hand, leaving in your mana pool. Then cast Lion's Eye Diamond for . Continue to sacrifice Lion's Eye Diamond floating one each time. Then create an arbitrary amount of mana, then use that mana to pay for Auriok Salvagers activated ability, and create different colors every time you sacrifice Lion's Eye Diamond until you have an arbitrary amount of mana for each color you need.
- Worldgorger Combo
This very fast combo utilizes two cards to achieve infinite mana of all colors. It uses
Worldgorger Dragon
and
Animate Dead
. To enable this combo, a few conditions must be met:
- Worldgorger Dragon needs to be in your graveyard
- Animate Dead needs to be in your hand
- You need (a) land(s) in play that taps for the colors you need without dealing you damage, and that enters the Battlefield untapped without dealing you damage or requiring an additional cost to use
- Another creature card in any players graveyard to end the combo safely
First, cast Animate Dead, targeting Worldgorger Dragon from your graveyard upon entering the Battlefield. This will return Worldgorger Dragon to the Battlefield, putting its enter the Battlefield ability on the stack, exiling all other permanents you control. Before its ability resolves, tap all available mana sources and add that mana to your mana pool. Worldgorger Dragon's enter the Battlefield ability will resolve, exiling all permanents you control including Animate Dead. This will cause you to forcibly sacrifice Worldgorger Dragon due to Animate Dead's text. Doing so will cause Worldgorger Dragon's leave the Battlefield ability to trigger, returning all permanents exiled by it to the Battlefield, including your lands, and Animate Dead. Let Animate Dead target Worldgorger Dragon in your graveyard again, returning it to the Battlefield. With Worldgorger Dragon's enter the Battlefield ability on the stack, once more tap your lands for mana and add it to your mana pool. Repeat this loop until you've generated an arbitrary amount of mana in all applicable colors. To end this loop, allow Worldgorger Dragon's leave the Battlefield ability resolve, and when Animate Dead enters the Battlefield, target any other creature besides Worldgorger Dragon.
- Breakfast Combo
This two card combo is used to put every card from your Library into your graveyard. It utilizes
Nomads en-Kor
and
Cephalid Illusionist
. To enable this combo, only one condition must be met:
- Nomads en-Kor and Cephalid illusionist need to be on the Battlefield
To start this combo, activate Nomads en-Kor's activated ability to redirect the next one damage that would be dealt to Nomads en-Kor to a creature you control, targeting Cephalid Illusionist. This will put Cephalid Illusionist's triggered ability on the stack, making you put the top three cards of your Library into your graveyard. Continue activating Nomads en-Kor targeting Cephalid Illusionist until you have zero cards left in your Library.
- Hermit Druid
This age old combo is used to put every card from your Library into your graveyard. It used only its namesake card
Hermit Druid
. To enable this combo, only one condition must be met:
- Hermit Druid needs to be on the Battlefield
To use this combo, simply activate Hermit Druid's activated ability by paying and tapping Hermit Druid. You will reveal cards from the top of your Library until you reveal a basic land card, then put that card into your hand and the rest into your graveyard. Since this deck has zero basic lands, you will reveal your entire Library and then put every card into your graveyard.
- Oracle Pact/Maniac Pact
These combos both aim to win the game by using conditional win contingencies. One uses
Laboratory Maniac
,
Tainted Pact
, and any card draw instance. The other uses
Thassa's Oracle
and
Tainted Pact
. To enable these combos,a few conditions must be met:
- Thassa's Oracle's enter the Battlefield ability needs to be on the stack, with priority held (Oracle Pact)
- Laboratory Maniac needs to be on the Battlefield (Maniac Pact)
- Tainted Pact needs to be in hand (Oracle Pact/Maniac Pact)
To utilize the Oracle Pact combo, you need to hold priority on Thassa's Oracle's enter the
Battlefield ability, looking at the top
cards of your Library and putting one of them on the top of your Library, and the rest on the bottom of your Library in a random order, were
equals your devotion to Blue. With priority held, cast Tainted Pact for
. You will exile cards from the top of your Library until you choose to stop, or until you exile two cards with the same name. Since no two cards have the same name in this deck, you may exile every card in your Library. Once Tainted Pact has resolved, you should have zero cards in your Library. Then let Thasa's Oracle's enter the Battlefield trigger resolve. The second part of this ability will check the number of cards in your Library, then check your devotion to Blue. With zero cards in your Library, your devotion to Blue will be higher than the number of cards in your Library, causing you to win the game.
To utilize the Maniac Pact combo, cast Tainted Pact for
. You will exile cards from the top of your Library until you choose to stop, or until you exile two cards with the same name. Since no two cards have the same name in this deck, you may exile every card in your Library. Once Tainted Pact has resolved, you should have zero cards in your Library. Then utilize any "draw a card" effect possible. Laboratory Maniac's replacement effect will check upon drawing a card if there are any cards in your Library, seeing zero cards, the replacement effect will cause you to win the game.