I liked your build. In fact, I had been wanting to do a Grixis type Spellheart deck myself and tweaked your build to include black. Check it out and tell me what you think.
One thing I will say is that you need something to protect Spellheart Chimera
. It's too weak to too much removal out there, like Lightning Strike
. I like Mizzium Skin
: provides protection and buffs it even further.
http://tappedout.net/mtg-decks/the-telltale-spellheart/
June 5, 2014 11:06 p.m.
Its definitely very situational but I feel like for most of your matchups Dissolve would be better than Counterflux just because with Dissolve you get to scry. Also have you had instances where you weren't able to cast Anger of the Gods because you didn't want to kill your Spellheart Chimera ?
June 9, 2014 1:09 p.m.
RosstheELF says... #4
I don't own any dissolve at the moment but I agree that most of the time its better. And as far as killing my spellheart I don't play it entell later in the ame so it isn't really a problem.
June 9, 2014 6:22 p.m.
TySherwood says... #5
On the Anger vs Spellheart topic, if it does become an issue and you want some flexibility, Drown in Sorrow is a good alternative that won't roast your Chimeras. Also, if you you have trouble with Gods and other stubborn creatures in decks that run lots of tokens/small creatures (or tricks like Selesnya Charm ) to render your Far / Away and Devour Flesh useless, Turn / Burn works nicely and can also work as a 2-for-1, especially effective against the dreaded and despised Pack Rat . If you can find room for any more creatures, Prognostic Sphinx is absolute money. He's a decent sized flier, his activated Hexproof has the added bonus of allowing you to dump more fuel into the graveyard for your Chimeras, and with 5 toughness he should be able to reliably attack each turn, and scrying 3 per turn is a HUGE advantage allowing you to keep drawing your answers into the late game. Also, best beard in standard. And if you have the means to reliably protect him, Niv-Mizzet, Dracogenius is a game-ending fatty, repeatable removal, and card advantage machine all rolled into one. Think of him as a Sphinx's Revelation stapled to a magnificent 5/5 dragon. I think he's worth a try as a 1-of in here if you can free up a space.
June 10, 2014 2:50 p.m.
TEGHabibird says... #6
It's interesting to note that dual spells like far // away and turn // burn count as +2/+0 when in the graveyard.
I don't have the link for it but it reads "when a source requires information about 'dual card name here' while anywhere except the stack, it will receive separate values for each half of the card"
I.e. Chimera will check that turn//burn is in the graveyard and will return with 2 separate spells and get +2/+0.
On that note, I'd recommend both far//away and turn//burn in the main board. I'd even bring Toil / Trouble in against control matches, to give you fuel and burn control players with large hands.
June 23, 2014 4:24 a.m.
LordOfDispair says... #7
check out my deck I thought standard grixis control didn't work.... Very similar, a couple of differences.
first, Thoughtseize . it's expensive, but I'm going with around the same budget as you and I managed to get a couple copies. It's huge vs control, and great vs everything else, too.
second, more draw. I run 3 Jace, Architect of Thought (you can also run 4 very easily) and it works great. If you get 2 of him, be more liberal in your card drawing. If you have only 1 of him early on or are facing aggro, +1 him. Works great. I also run Inspiration and Opportunity over divination (the latter especially is great) because they're instant. You can keep a counter in hand and if you don't use it, you draw. It's nice and a lifesaver vs control (its why Sphinx's Revelation is so good).
3rd, more land. Most control decks run 25 or 26 or even 27, because you can't afford to miss a drop early on or your control engine gets stuck at 3 or 4 mana, you can only cast 1 thing a turn, and you lose. even if you don't wanna do this, switch out a Watery Grave for a Temple of Deceit . Temples are way better than shocklands in control, if you are shocking shocklands on a normal basis, you are probably playing wrong, as I did for a while. this isn't a tempo deck, you don't need to get your jace out right on turn 4, and neither do you have a lot of life to spare.
a couple last suggestions: put negate in the sideboard vs control and either add another copy of dissolve or use another early game counter spell, such as one of the X ones from ravnica.
vs aggro you might consider either Drown in Sorrow or another couple Anger of the Gods on the SB, but bile blight does an okay job, I guess.
hope this helped!
July 7, 2014 2:02 a.m.
RosstheELF says... #8
So far I havnt had much land truble but if I start I'll addanother land. For Thoughtseize I don't have any but I might try to get a few. For card draw I'll try the cards you mentoned but when m15 comes out I might just use Jace's Ingenuity . What are your thoughts of me switching out Dimir Charm for Bile Blight so I have more instant speed removal. I plan im getting some downfalls soon.
July 7, 2014 5:19 p.m.
Levelfailer says... #9
You need mizzium morders for sure! Its so effective at killing many things in the format. (blood baron, Courser, Brimaz, Ect) Also dissipate is not needed as much as something like counter flux.(It can't be countered) And Disolve is almost always better. Young Pyromancer would be a great card in your deck. You may like Chandra in here but its not a very good card in any deck that runs counter spells. My reasoning for this is one of her best abilities is here 0 where you get straight card advantage. If you top a counter is is basically useless. Other jace or ral zerek would be better in her spot. chandras pheniox is a good card as well in here with all the burn and the fact it wreaks on black devotion because of there inability to exile it. I know alot of this because i have been trying to make izzet successful in standard for the past month and for the most part succeded except agaist hexproof which I think Polymorphist jest and perouloust vault from m15 will help me deal with. You can look at my deck here for ideas and tell me what you think of my sugestions http://tappedout.net/mtg-decks/izzet-is-bad-or-izzet-3-1-fmn-first-time/
July 21, 2014 3:40 a.m.
RosstheELF says... #10
Thanks for the suggestions. I don't want to run phoenix in this deck because its a minimel creature deck using guttersnipe and keranose. I like guttersnipe over phoenix because it triggers even when I counter a spell or use card draw spells. And I like the damage over the 1/1 tokens pyromancer makes. I like chandra in here because she can deal damage or I can combo het with jace and the scry in this deck. I like dissipate more then counterflux because where I play there's a good chunk of decks that use whipe. And I run 4 dissipate and 3 dissolve because that's what I have.
July 21, 2014 4:02 a.m.
RosstheELF says... #11
And I use stoke the flame to kill what mizzium mortars hits because its an instant that has convoke and I can hit the opponent in the face if needed. I can aslo bounce there stuff with rift. A lot of the time I will have a counter spell in hand and the manx for it on the field.
July 21, 2014 4:06 a.m.
Levelfailer says... #12
I like Stoke to the flame its a neet idea to use as a mizzium mordars replacement. And understand the dissipate is needed in the sideboard. Dissolve is important mainboard once you get them. And i overall like the deck plus 1. But I still feel Chandra is very under utilized here. There is so much more potential for a card like ral z or jace archtype of thought. Or maybe a new blue red or izzet planeswalker in khans will be awesome in both our decks. But aswell I can understand using cards you like or have.
July 21, 2014 10:40 p.m.
RosstheELF says... #13
Yeah it would be sweat if a new izzet planeswalker came out since ral will rotate out.
July 22, 2014 3:35 a.m.
KungPowBacon says... #14
How most higher tier counter burn decks work, is they are way heavies on red. I believe, if a tier 1 izzet counterburn deck did exist, it would work off like this... Maybe almost 5 counter spells, the rest are burn aid creatures... Like satyr fire dancer, or Keranos... An a ton of low costing burn spell. Maybe some card advantage. If you really want to play chandra, play it like this. Then side board a lot of counters and removal... This is how I recommend you play izzet:) good luck. Look at my deck this is a find example of what I mean.
PlattBonnay says... #1
You can, those are options, but Izzet Charm is a soft counter and Boros Charm doesn't protect from being exiled (which, due to a format with 15 different indestructible creatures, is pretty important in some decks). Mizzium Skin is good, but is less flexible. Negate can be a spell that saves one of your creatures, or can counter planeswalkers, or can hit any enchantments (god's weapons, underworld connections, etc), or can stop major swings in game state such as a large Sphinx's Revelation .
June 2, 2014 2:50 p.m.