eeyup, not even good atm. inneficient cards exist and will be replaced with time, though the outright unneeded cards are out first. It'll be pretty obvious what those cards are, since I've either voiced my concerns with them prior or they simply lost value / effectiveness with updates. Sideboard will basically be representing what I intend fit in over such cards, or at the very least what I've theorized would help the deck, though obviously constructive criticism and whatever is chill.

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Ok, with a sizable order on some new ish I managed to get rid of some meh cards and really improve the cohesiveness of the deck (IMO). Dropped some of the awkward bombs (sepulchral and ink-eyes) for ones with more consistency and / or general utility in sheoldred and LOE is chill, and I got a bunch of mid-game stuff that should ideally help a ton as well. Signets (they didn't have dimir :( ) help round out my mana base early-game (very rarely worth wasting removal on for most players), strip mine, survival, and glen are all really nice for helping me control tempo a little better, and the added sac / discard engines stuff like survival and high market really help me get the things I need in the grave faster. Light / Shadow is just really cool for keeping folks on their toes and can pressure some uncomfortable play w/death touchers and such. Relic / Deathrite give me some more precise grave hate with utility, which outweighs the sweeping nature of crypt as it stands imo. Notwithstanding, feedback is still definitely appreciated, always room for improvement.

Comments

Date added 11 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

44 - 0 Rares

18 - 0 Uncommons

4 - 0 Commons

Cards 99
Avg. CMC 3.44
Tokens City's Blessing, Clue, Copy Clone, Emblem Liliana, Defiant Necromancer, Plant 0/1 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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